// masterX input handler (For plugin's / MasterX Programs) #define MAX_MXPROG 100 #include struct mxprog { HWND myhwnd; char mytitle[100]; char myclass[100]; bool on; }; struct inputhandler { mxprog prog[100]; int getoffx(); void addprog(char* cl, char* title); void killdead(); void mousemove(WPARAM wParam,LPARAM lParam); void replaymessage(UINT msg,WPARAM wParam,LPARAM lParam); void keydown(int key); void keyup(int key); ~inputhandler(); };