/* MasterX System Devlopment Kit (SDK) DirectX API Encapsulation For easy game programming. Written by Jared Bruni Age 17 Years Old. Email Me: MasterOnLSD@lostsidedead.com www.lostsidedead.com for MasterX SDK documentation check out www.lostsidedead.com/gameprog/ I LOVE VIDEO GAMES!! :) THEY ROCK note required librarys within your project link settings dxguid.lib dddraw.lib dsound.lib dinput.lib */ #include #include #include #include #include // for register based calling convention rather then stack based (speed) #define FAST __fastcall // for std based calling convention #define XSTD __stdcall #define MXENTRY __stdcall // for pascal based calling convention #define XPAS __pascal // Helper typedef's so you dont gotta use evil MS stuff typedef int MASTERSCREEN; typedef int MASTERMSG; typedef long MXRESULT; typedef unsigned long WindowHandle; enum DisplayColor { COLOR_8, COLOR_16,COLOR_24,COLOR_32,COLOR_DEFAULT }; struct MasterScreen { LPDIRECTDRAW lpDD; LPDIRECTDRAWSURFACE lpBack; LPDIRECTDRAWSURFACE lpFront; ~MasterScreen(); }; class MasterText { public: MasterScreen* scr; HFONT font; HFONT underfont; COLORREF bk; COLORREF text; void init(MasterScreen*); void setfont(HFONT); void setunderfont(HFONT); void setbkcolor(COLORREF); void settextcolor(COLORREF); void FAST printtext(char*,int x,int y); void FAST printtextunderline(char*, int x, int y); void FAST printtextrect(char*, int x, int y, int w, int h); void setdefaultfont(); }; typedef class MasterGraphic { MasterScreen* scr; LPDIRECTDRAWSURFACE surf; char filename[50]; bool ckey; public: int w; int h; void init(MasterScreen* scr); bool LoadGraphic(char* filename); bool LoadGraphic(char* filename,MasterScreen* scr); void ReLoadGraphic(); void SetColorKey(COLORREF r); void DisplayGraphic(int x, int y); void DisplayGraphicEx(int bx, int by, int bw, int bh,int image_x, int image_y); ~MasterGraphic(); MasterGraphic(); void Release(); }MasterSprite; class MasterSound { public: IDirectSoundBuffer *pSound; bool LoadSound(IDirectSound* pds,LPCTSTR name); void Play(); bool PlayStatus(); void Release(); MasterSound(); ~MasterSound(); }; // Painting Functions class MasterPaint { MasterScreen* scr; public: void init(MasterScreen* xscr); void FAST mxdrawrect(int x, int y, int x2, int y2,COLORREF fill,COLORREF outline); void FAST mxdrawroundrect(int x, int y, int x2, int y2,int cw, int ch, COLORREF fill,COLORREF outline); void FAST mxdrawpie(int x, int y, int x2, int y2, int nx, int ny, int nx2, int ny2,COLORREF fill, COLORREF outline); void FAST mxdrawchord(int x, int y, int x2, int y2, int nx, int ny, int nx2, int ny2, COLORREF fill, COLORREF outline); void FAST mxdrawellipse(int x, int y, int x2, int y2,COLORREF fill,COLORREF outline); }; class MasterXHWND { MASTERSCREEN mscr; void Destroy(); DDBLTFX ddbltfx; bool setprimarysurface(); bool initSound(); void initInput(); public: HWND hwnd; MasterScreen scr; MasterText text; MasterPaint paint; bool alive; UINT activeapp; IDirectInput *pDI; IDirectInputDevice *pKeyboard; IDirectSound *pDS; void (* update) (MASTERSCREEN xscr); bool CreateMasterX(char* mytitle,int width,int height,DisplayColor color,WNDPROC proc,HINSTANCE hInst,HICON icon,HCURSOR cursor); WPARAM InitLoop( void (* update) (MASTERSCREEN xscr)); void Kill(); MASTERSCREEN GetScreen(); void SetScreen(MASTERSCREEN xmscr); LRESULT SendMasterMessage(UINT msg,WPARAM wParam,LPARAM lParam); void clear(); void mx_update(); bool LoadGraphic(MasterGraphic* g, char* filename); bool LoadSound(MasterSound* s,LPCSTR resourceID); bool KeyCheck(int key); bool AsyncKeyCheck(int key); }; //******************************** DirectDraw/DirectSound Helper Functions.. from ddutil IDirectDrawSurface* DDLoadBitmap(IDirectDraw* pdd, LPCSTR szBitmap); IDirectDrawSurface* CreateOffScreenSurface(IDirectDraw* pdd, int dx, int dy); // Creating the Surface HRESULT DDCopyBitmap(IDirectDrawSurface* pdds, HBITMAP hbm, int dx, int dy); // Copy Bitmap /////////////////////////////////////////////////////////////////////////////// IDirectSoundBuffer *DSLoadSoundBuffer(IDirectSound *pDS, LPCTSTR lpName); BOOL DSReloadSoundBuffer(IDirectSoundBuffer *pDSB, LPCTSTR lpName); BOOL DSGetWaveResource(HMODULE hModule, LPCTSTR lpName, WAVEFORMATEX **ppWaveHeader, BYTE **ppbWaveData, DWORD *pdwWaveSize); BOOL DSFillSoundBuffer(IDirectSoundBuffer *pDSB, BYTE *pbWaveData, DWORD dwWaveSize); BOOL DSParseWaveResource(void *pvRes, WAVEFORMATEX **ppWaveHeader, BYTE **ppbWaveData, DWORD *pdwWaveSize); HRESULT DDSetColorKey(IDirectDrawSurface * pdds, COLORREF rgb); DWORD DDColorMatch(IDirectDrawSurface * pdds, COLORREF rgb); HRESULT DDCopyBitmap2(IDirectDrawSurface * pdds, HBITMAP hbm, int x, int y, int dx, int dy); HRESULT DDReLoadBitmap(IDirectDrawSurface * pdds, LPCSTR szBitmap); struct mxbitmap { int w; int h; IDirectDrawSurface* surf; }; static int MXWIDTH; static int MXHEIGHT;