#include "intro_screen.h" intro_screen::intro_screen(mx::mxSurface *surf) : gameScreen(surf) { wait = 0; } void intro_screen::init() { logo = SDL_LoadBMP("data/mp/intro.bmp"); wait = 0; } void intro_screen::quit() { wait = 0; } void intro_screen::logic() { #ifdef PS3 if(game_stick == 0) return; int x = SDL_JoystickGetAxis(game_stick[0], 19); if(x > 0) set_screen(ID_START); #endif } void intro_screen::render() { surface->copySurface(logo, 0, 0); }