Rendered natively in 10-bit HDR via ACMX2
This visualization was generated using a custom C++ engine (ACMX2). The output features heavy feedback-loop recursion, rapid color shifting, and mathematically complex visual entropy.
While the engine successfully outputs mathematically sound 10-bit HDR, the extreme frame-to-frame pixel variance acts as kryptonite for standard streaming compression algorithms. When uploaded to platforms like YouTube, the AV1/VP9 inter-frame encoders routinely time out attempting to calculate the data, resulting in the server dropping the HDR metadata entirely and falling back to a compressed SDR version.
To preserve the integrity of the original render and allow you to view the art exactly as the code intended, the raw file is provided here.