This is the complete list of members for mxvk::VK_Sprite3D, including all inherited members.
| cleanup() | mxvk::VK_Sprite3D | |
| clearQueue() | mxvk::VK_Sprite3D | |
| drawSprite(const glm::vec3 &position, const glm::vec2 &size, const glm::vec4 &color=glm::vec4(1.0f), float rotationRadians=0.0f) | mxvk::VK_Sprite3D | |
| getHeight() const | mxvk::VK_Sprite3D | inline |
| getWidth() const | mxvk::VK_Sprite3D | inline |
| load(VK_Window *window, const std::string &pngPath, const std::string &vertexShaderPath="", const std::string &fragmentShaderPath="") | mxvk::VK_Sprite3D | |
| load(VK_Window *window, SDL_Surface *surface, const std::string &vertexShaderPath="", const std::string &fragmentShaderPath="") | mxvk::VK_Sprite3D | |
| loaded() const | mxvk::VK_Sprite3D | inline |
| operator=(const VK_Sprite3D &)=delete | mxvk::VK_Sprite3D | |
| operator=(VK_Sprite3D &&)=delete | mxvk::VK_Sprite3D | |
| render(VkCommandBuffer cmd, uint32_t imageIndex) | mxvk::VK_Sprite3D | |
| resize(VK_Window *window) | mxvk::VK_Sprite3D | |
| setAlphaDiscardThreshold(float threshold) | mxvk::VK_Sprite3D | inline |
| setDepthTestEnabled(bool enabled) | mxvk::VK_Sprite3D | |
| setDepthWriteEnabled(bool enabled) | mxvk::VK_Sprite3D | |
| updateCamera(uint32_t imageIndex, const glm::mat4 &view, const glm::mat4 &proj) | mxvk::VK_Sprite3D | |
| VK_Sprite3D()=default | mxvk::VK_Sprite3D | |
| VK_Sprite3D(const VK_Sprite3D &)=delete | mxvk::VK_Sprite3D | |
| VK_Sprite3D(VK_Sprite3D &&)=delete | mxvk::VK_Sprite3D | |
| ~VK_Sprite3D() | mxvk::VK_Sprite3D |