MXVK Vulkan Framework 0.35.0
C++20 Vulkan rendering framework for practical 2D and 3D application development with SDL3.
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mxvk_wrap.graphics.Sprite Member List

This is the complete list of members for mxvk_wrap.graphics.Sprite, including all inherited members.

__init__(self, "App" app, str|Path|None image=None, *, int width=0, int height=0, str vertex_shader="", str fragment_shader="")mxvk_wrap.graphics.Sprite
close(self)mxvk_wrap.graphics.Sprite
draw(self, int x=0, int y=0, *, int|None width=None, int|None height=None, float scale=1.0, float rotation=0.0)mxvk_wrap.graphics.Sprite
enable_extended_uniforms(self)mxvk_wrap.graphics.Sprite
nativemxvk_wrap.graphics.Sprite
set_mouse(self, float x, float y, bool pressed=False)mxvk_wrap.graphics.Sprite
set_uniform(self, int index, float x, float y, float z, float w)mxvk_wrap.graphics.Sprite
shader_params(self, float first=0.0, float second=0.0, float third=0.0, float fourth=0.0)mxvk_wrap.graphics.Sprite
update(self, object pixels, int width, int height, *, int pitch=0)mxvk_wrap.graphics.Sprite