This is the complete list of members for mxvk::mxObject, including all inherited members.
| attr | mxvk::mxObject | |
| avg_rad | mxvk::mxObject | |
| BuildRenderList(RenderList &list) const | mxvk::mxObject | inline |
| BuildRenderList(RenderList &list) const | mxvk::mxObject | inline |
| ComputeRad() | mxvk::mxObject | inline |
| ComputeRad() | mxvk::mxObject | inline |
| dir | mxvk::mxObject | |
| LoadMTL(const std::string &path) | mxvk::mxObject | inline |
| LoadMTL(const std::string &path) | mxvk::mxObject | inline |
| LoadMX(const std::string &path, const vec4D &scale, const vec4D &obj_pos, const vec4D &rotation) | mxvk::mxObject | inline |
| LoadMX(const std::string &path, const vec4D &scale, const vec4D &obj_pos, const vec4D &rotation) | mxvk::mxObject | inline |
| LoadOBJ(const std::string &path, const vec4D &scale, const vec4D &obj_pos, const vec4D &rotation) | mxvk::mxObject | inline |
| LoadOBJ(const std::string &path, const vec4D &scale, const vec4D &obj_pos, const vec4D &rotation) | mxvk::mxObject | inline |
| LoadPLG(const std::string &path, const vec4D &scale, const vec4D &obj_pos, const vec4D &rotation) | mxvk::mxObject | inline |
| LoadPLG(const std::string &path, const vec4D &scale, const vec4D &obj_pos, const vec4D &rotation) | mxvk::mxObject | inline |
| local | mxvk::mxObject | |
| material_library_path | mxvk::mxObject | |
| materials | mxvk::mxObject | |
| max_rad | mxvk::mxObject | |
| ModelToWorld(int type=0) | mxvk::mxObject | inline |
| ModelToWorld(int type=0) | mxvk::mxObject | inline |
| num_polys | mxvk::mxObject | |
| num_vertices | mxvk::mxObject | |
| object_name | mxvk::mxObject | |
| RemoveFaces(const vec4D &pos) | mxvk::mxObject | inline |
| RemoveFaces(const vec4D &pos) | mxvk::mxObject | inline |
| Reset() | mxvk::mxObject | inline |
| Reset() | mxvk::mxObject | inline |
| SetState(int new_state) | mxvk::mxObject | inline |
| SetState(int new_state) | mxvk::mxObject | inline |
| state | mxvk::mxObject | |
| texcoords | mxvk::mxObject | |
| trans | mxvk::mxObject | |
| TransformObject(const Mat4D &mrot, int type=0) | mxvk::mxObject | inline |
| TransformObject(const Mat4D &mrot, int type=0) | mxvk::mxObject | inline |
| ux | mxvk::mxObject | |
| uy | mxvk::mxObject | |
| uz | mxvk::mxObject | |
| vlist | mxvk::mxObject | |
| world_pos | mxvk::mxObject |