MXVK Vulkan Framework 0.24.0
C++20 Vulkan rendering framework for practical 2D and 3D application development with SDL3.
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mxvk::VK_Capture Member List

This is the complete list of members for mxvk::VK_Capture, including all inherited members.

close()mxvk::VK_Capture
createImage(VkDevice device, VkPhysicalDevice physDev, VkQueue gQueue, VkCommandPool cmdPool, size_t width, size_t height, const std::string &vert, const std::string &frag)mxvk::VK_Capture
draw(int x, int y, int width, int height)mxvk::VK_Capture
draw(int x, int y)mxvk::VK_Capture
get(unsigned int option)mxvk::VK_Capture
getSprite()mxvk::VK_Captureinline
is_open() constmxvk::VK_Captureinline
open(const std::string &filename)mxvk::VK_Capture
open(int id, int mode=0)mxvk::VK_Capture
operator=(const VK_Capture &)=deletemxvk::VK_Capture
operator=(VK_Capture &&)=deletemxvk::VK_Capture
read()mxvk::VK_Capture
read(cv::Mat &frame)mxvk::VK_Capture
readRgba(cv::Mat &rgba, bool flipY=false)mxvk::VK_Capture
readToModelTexture(VKAbstractModel &model, bool flipY=false)mxvk::VK_Capture
readToSprite(VK_Sprite &targetSprite)mxvk::VK_Capture
readToSprite(VK_Sprite &targetSprite, bool flipY)mxvk::VK_Capture
reload(size_t width, size_t height, const std::string &vert, const std::string &frag)mxvk::VK_Capture
resetSprite()mxvk::VK_Capture
set(unsigned int option, double value)mxvk::VK_Capture
VK_Capture()=defaultmxvk::VK_Capture
VK_Capture(const VK_Capture &)=deletemxvk::VK_Capture
VK_Capture(VK_Capture &&)=deletemxvk::VK_Capture
~VK_Capture()=defaultmxvk::VK_Capture