MXVK Vulkan Framework 0.24.0
C++20 Vulkan rendering framework for practical 2D and 3D application development with SDL3.
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walk::MazeWorld Member List

This is the complete list of members for walk::MazeWorld, including all inherited members.

activeCollectibles() constwalk::MazeWorldinline
activeCollectibles() constwalk::MazeWorldinline
checkCollectibleCollision(const glm::vec3 &point, size_t &indexOut) constwalk::MazeWorldinline
checkCollectibleCollision(const glm::vec3 &point, size_t &indexOut) constwalk::MazeWorldinline
checkPillarCollision(const glm::vec3 &position, float playerRadius) constwalk::MazeWorldinline
checkPillarCollision(const glm::vec3 &position, float playerRadius) constwalk::MazeWorldinline
checkWallCollision(const glm::vec3 &position, float radius) constwalk::MazeWorldinline
checkWallCollision(const glm::vec3 &position, float radius) constwalk::MazeWorldinline
collectibles() noexceptwalk::MazeWorldinline
collectibles() const noexceptwalk::MazeWorldinline
collectibles() noexceptwalk::MazeWorldinline
collectibles() const noexceptwalk::MazeWorldinline
generate(uint32_t seed)walk::MazeWorldinline
generate(uint32_t seed)walk::MazeWorldinline
pillars() const noexceptwalk::MazeWorldinline
pillars() const noexceptwalk::MazeWorldinline
randomPointInCell(int cellX, int cellZ, float objectRadius, float y, std::mt19937 &rng, float margin) constwalk::MazeWorldinline
randomPointInCell(int cellX, int cellZ, float objectRadius, float y, std::mt19937 &rng, float margin) constwalk::MazeWorldinline
startPosition() const noexceptwalk::MazeWorldinline
startPosition() const noexceptwalk::MazeWorldinline
walls() const noexceptwalk::MazeWorldinline
walls() const noexceptwalk::MazeWorldinline
wallThickness() const noexceptwalk::MazeWorldinline
wallThickness() const noexceptwalk::MazeWorldinline