MXVK Vulkan Framework 0.24.0
C++20 Vulkan rendering framework for practical 2D and 3D application development with SDL3.
Loading...
Searching...
No Matches
walk::RawPillarRenderer Member List

This is the complete list of members for walk::RawPillarRenderer, including all inherited members.

cleanup(mxvk::VK_Window *targetWindow)walk::RawPillarRendererinline
cleanup(mxvk::VK_Window *targetWindow)walk::RawPillarRendererinline
load(mxvk::VK_Window *targetWindow, const std::string &textureManifestPath, const std::string &textureBasePath, const std::vector< char > &vertSpv, const std::vector< char > &fragSpv)walk::RawPillarRendererinline
load(mxvk::VK_Window *targetWindow, const std::string &textureManifestPath, const std::string &textureBasePath, const std::vector< char > &vertSpv, const std::vector< char > &fragSpv)walk::RawPillarRendererinline
reloadFragShader(const std::vector< char > &newFragSpv)walk::RawPillarRendererinline
reloadFragShader(const std::vector< char > &newFragSpv)walk::RawPillarRendererinline
render(VkCommandBuffer cmd, uint32_t imageIndex, const std::vector< PillarInstance > &pillars, const glm::mat4 &view, const glm::mat4 &proj, const glm::vec4 &fx)walk::RawPillarRendererinline
render(VkCommandBuffer cmd, uint32_t imageIndex, const std::vector< PillarInstance > &pillars, const glm::mat4 &view, const glm::mat4 &proj, const glm::vec4 &fx)walk::RawPillarRendererinline
resize(mxvk::VK_Window *targetWindow)walk::RawPillarRendererinline
resize(mxvk::VK_Window *targetWindow)walk::RawPillarRendererinline