MXVK Vulkan Framework 0.24.0
C++20 Vulkan rendering framework for practical 2D and 3D application development with SDL3.
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walk::RawWallRenderer Member List

This is the complete list of members for walk::RawWallRenderer, including all inherited members.

cleanup(mxvk::VK_Window *targetWindow)walk::RawWallRendererinline
cleanup(mxvk::VK_Window *targetWindow)walk::RawWallRendererinline
load(mxvk::VK_Window *targetWindow, const std::string &textureManifestPath, const std::string &textureBasePath, const std::vector< char > &vertexShaderSpv, const std::vector< char > &fragmentShaderSpv)walk::RawWallRendererinline
load(mxvk::VK_Window *targetWindow, const std::string &textureManifestPath, const std::string &textureBasePath, const std::vector< char > &vertexShaderSpv, const std::vector< char > &fragmentShaderSpv)walk::RawWallRendererinline
reloadFragShader(const std::vector< char > &newFragSpv)walk::RawWallRendererinline
reloadFragShader(const std::vector< char > &newFragSpv)walk::RawWallRendererinline
render(VkCommandBuffer cmd, uint32_t imageIndex, const std::vector< WallSegment > &walls, float wallThickness, const glm::mat4 &view, const glm::mat4 &proj, const glm::vec4 &fx)walk::RawWallRendererinline
render(VkCommandBuffer cmd, uint32_t imageIndex, const std::vector< WallSegment > &walls, float wallThickness, const glm::mat4 &view, const glm::mat4 &proj, const glm::vec4 &fx)walk::RawWallRendererinline
resize(mxvk::VK_Window *targetWindow)walk::RawWallRendererinline
resize(mxvk::VK_Window *targetWindow)walk::RawWallRendererinline