MXVK Vulkan Framework
0.24.0
C++20 Vulkan rendering framework for practical 2D and 3D application development with SDL3.
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Here is a list of all functions with links to the classes they belong to:
- g -
GameBlock() :
GameBlock
GameData() :
GameData
GameGrid() :
mutatris::GameGrid
gameKeypress() :
MasterPieceWindow
generate() :
walk::MazeWorld
get() :
mxvk::Font
,
mxvk::VK_Capture
get_block_when_full() :
Writer
get_duration() :
Writer
get_frame_count() :
Writer
getAxis() :
mxvk::VK_Controller
,
mxvk::VK_Joystick
getButton() :
mxvk::VK_Controller
,
mxvk::VK_Joystick
getCharWidth() :
MasterPieceWindow
getCommandPool() :
mxvk::VK_Window
getDepthFormat() :
mxvk::VK_Window
getDevice() :
mxvk::VK_Window
getDirection() :
mutatris::Piece
getEffectsEnabled() :
mxvk::VK_Sprite
getGraphicsQueue() :
mxvk::VK_Window
getHat() :
mxvk::VK_Controller
,
mxvk::VK_Joystick
getHeight() :
mxvk::VK_Sprite3D
,
mxvk::VK_Sprite
getMenuSpacing() :
MasterPieceWindow
getMoves() :
knight::Tour
getPhysicalDevice() :
mxvk::VK_Window
getPipeline() :
mxvk::VK_Sprite
getPipelineCache() :
mxvk::VK_Window
getPipelineLayout() :
mxvk::VK_Sprite
getScores() :
HighScores
getSDLWindow() :
mxvk::VK_Window
getSprite() :
mxvk::VK_Capture
getSwapchainExtent() :
mxvk::VK_Window
getSwapchainFormat() :
mxvk::VK_Window
getSwapchainImageCount() :
mxvk::VK_Window
getTextDimensions() :
mxvk::VK_Text
,
mxvk::VK_Window
getWidth() :
mxvk::VK_Sprite3D
,
mxvk::VK_Sprite
getX() :
mutatris::Piece
getY() :
mutatris::Piece
GlitchCubeWindow() :
example::GlitchCubeWindow
goToScoresScreen() :
MasterPieceWindow
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