Here is a list of all functions with links to the classes they belong to:
- r -
- Rain() : matrix::Rain
- randcolor() : BlockColor
- randomPointInCell() : walk::MazeWorld
- read() : HighScores, mxnetwork::Socket, mxvk::VK_Capture
- read_all() : mxnetwork::Socket
- readline() : mxnetwork::Socket
- readRgba() : mxvk::VK_Capture, mxvk::VK_FF_Capture
- readToModelTexture() : mxvk::VK_Capture
- readToSprite() : mxvk::VK_Capture
- rebuildInstancedPipeline() : mxvk::VK_Sprite
- rebuildPipeline() : mxvk::VK_Sprite
- recvfrom() : mxnetwork::Socket
- Relay() : Relay
- RelayWindow() : RelayWindow
- release() : mxvk::VK_Window
- releaseUploadResources() : mxvk::VK_Sprite
- reload() : mxvk::VK_Capture
- reloadFragShader() : walk::RawPillarRenderer, walk::RawWallRenderer
- RemoveFaces() : mxvk::mxObject, mxvk::RenderList
- render() : example::FractalWindow, matrix::Rain, mxvk::VK_PointSpriteBatch, mxvk::VK_Sprite3D, mxvk::VK_Window, mxvk::VKAbstractModel, viewer::ModelViewerWindow, walk::RawPillarRenderer, walk::RawWallRenderer
- renderBackgroundSprite() : example::PlanetWindow
- renderSprites() : mxvk::VK_Sprite
- renderStandaloneSprite() : mxvk::VK_Window
- renderText() : mxvk::VK_Text
- renderWithPushConstants() : mxvk::VKAbstractModel
- Reset() : mxvk::mxObject, mxvk::RenderList
- reset() : anonymous_namespace{main.cpp}::PongGame, Argz< String >, matrix::Rain, mutatris::Piece, mxvk::Font
- resetBall() : anonymous_namespace{pong.cpp}::Ball
- resetSprite() : mxvk::VK_Capture
- resetTour() : knight::Tour
- resetTourFromPoint() : knight::Tour
- resize() : matrix::Rain, mxvk::VK_PointSpriteBatch, mxvk::VK_Sprite3D, mxvk::VK_Stencil, mxvk::VKAbstractModel, space::StarField, walk::RawPillarRenderer, walk::RawWallRenderer
- resolve_multisampling() : anonymous_namespace{main.cpp}::SoftwareRenderer
- right_score() : anonymous_namespace{main.cpp}::PongGame
- rotate_left() : anonymous_namespace{main.cpp}::Piece, anonymous_namespace{puzzle_drop.cpp}::Piece
- rotate_right() : anonymous_namespace{main.cpp}::Piece, anonymous_namespace{puzzle_drop.cpp}::Piece
- rotateBlock() : MasterPieceWindow