MXVK Vulkan Framework
0.35.0
C++20 Vulkan rendering framework for practical 2D and 3D application development with SDL3.
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Here is a list of all variables with links to the files they belong to:
A
B
E
F
G
I
L
M
N
P
S
T
- a -
active :
relay.cpp
active_loop :
server.cpp
,
recv.cpp
ASTEROID_VERTICES :
space.cpp
- b -
BLOCK_HEIGHT :
acid.drop.cpp
BLOCK_SIZE :
acid.drop.cpp
BLOCK_SPACING :
acid.drop.cpp
- e -
EXPLOSION_DURATION :
space.cpp
- f -
FIRE_COOLDOWN :
space.cpp
FIRE_DELAY :
space.cpp
FLASH_DURATION :
acid.drop.cpp
- g -
GAME_H :
space.cpp
GAME_W :
space.cpp
GRID_HEIGHT :
acid.drop.cpp
GRID_WIDTH :
acid.drop.cpp
- i -
info_arch :
CMakeCCompilerId.c
,
CMakeCXXCompilerId.cpp
info_compiler :
CMakeCCompilerId.c
,
CMakeCXXCompilerId.cpp
info_language_extensions_default :
CMakeCCompilerId.c
,
CMakeCXXCompilerId.cpp
info_language_standard_default :
CMakeCCompilerId.c
,
CMakeCXXCompilerId.cpp
info_platform :
CMakeCCompilerId.c
,
CMakeCXXCompilerId.cpp
- l -
LARGE_ASTEROID_POINTS :
space.cpp
- m -
MAX_ASTEROIDS :
space.cpp
MAX_PARTICLES :
space.cpp
MAX_PROJECTILES :
space.cpp
MEDIUM_ASTEROID_POINTS :
space.cpp
MIN_ASTEROID_RADIUS :
space.cpp
mut :
relay.cpp
- n -
NEXT_PANEL_X :
acid.drop.cpp
NEXT_PANEL_Y :
acid.drop.cpp
- p -
PROJECTILE_LIFETIME :
space.cpp
PROJECTILE_SPEED :
space.cpp
- s -
SHADER_LEVEL_COUNT :
acid.drop.cpp
SHADER_LEVEL_LINES :
acid.drop.cpp
SHOTS_PER_BURST :
space.cpp
SMALL_ASTEROID_POINTS :
space.cpp
STAR_COUNT :
space.cpp
STARTX :
acid.drop.cpp
STARTY :
acid.drop.cpp
- t -
transfer_audio_mutex :
mxwrite.cpp
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