MXVK Vulkan Framework
0.24.0
C++20 Vulkan rendering framework for practical 2D and 3D application development with SDL3.
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Here is a list of all namespace members with links to the namespace documentation for each member:
- c -
calculate_alpha_bounds() :
defender
CAM_BASE_TOTAL_SCALE :
anonymous_namespace{main.cpp}
CAMERA_DISTANCE :
anonymous_namespace{main.cpp}
,
defender
CAMERA_HEIGHT :
defender
CAMERA_SCROLL_EDGE_FRACTION :
defender
CAMERA_ZOOM_STEP :
anonymous_namespace{main.cpp}
CENTER_GRID_X :
mutatris
check_collision() :
anonymous_namespace{breakout.cpp}
check_vk() :
anonymous_namespace{bluesky.cpp}
CHILDREN_PER_SPAWN :
space
clamp10() :
anonymous_namespace{mxwrite.cpp}
clampf() :
anonymous_namespace{breakout.cpp}
CLEAR_ANIMATION_FRAMES :
mutatris
CLEAR_ANIMATION_MS :
mutatris
CLEARS_PER_LEVEL :
mutatris
Clock :
anonymous_namespace{binary_matrix.cpp}
,
example
color_a() :
mxvk
color_b() :
mxvk
color_g() :
mxvk
color_r() :
mxvk
colorTints :
anonymous_namespace{tetris.cpp}
ConfigFile :
mxvk
connect_client() :
anonymous_namespace{fileserve.cpp}
Console :
console
,
mxvk
CONSOLE_DESIGN_FONT_SIZE :
mutatris::anonymous_namespace{mutatris_window.cpp}
Controller :
mx
,
mxvk
CONTROLLER_AXIS_MAX :
defender
,
space
CONTROLLER_DEAD_ZONE :
defender
,
space
convertBt2020Rgba16EncodedToYuv420p10() :
anonymous_namespace{mxwrite.cpp}
convertRgbaToBt2020PqYuv420p10() :
anonymous_namespace{mxwrite.cpp}
copy_buffer() :
mxvk
copy_buffer_to_image() :
mxvk
cos_look :
mxvk
COURT_HALF_HEIGHT :
anonymous_namespace{main.cpp}
COURT_HALF_WIDTH :
anonymous_namespace{main.cpp}
create_buffer() :
mxvk
create_frame_surface() :
anonymous_namespace{main.cpp}
create_image() :
mxvk
create_image_view() :
mxvk
create_sampler() :
mxvk::anonymous_namespace{mxvk_resource.cpp}
create_shader_module() :
mxvk
create_star_points() :
surface
create_star_surface() :
example::anonymous_namespace{example.cpp}
create_texture_from_png() :
mxvk
create_texture_from_surface() :
mxvk
createFrameSurface() :
anonymous_namespace{main.cpp}
crosses_horizontal_texture_seam() :
anonymous_namespace{main.cpp}
CUBE_SCALE :
anonymous_namespace{puzzle_drop.cpp}
CUBE_SPACING :
anonymous_namespace{puzzle_drop.cpp}
cubeScale :
anonymous_namespace{tetris.cpp}
cubeSpacing :
anonymous_namespace{tetris.cpp}
CUE_LENGTH :
anonymous_namespace{main.cpp}
CUE_THICKNESS :
anonymous_namespace{main.cpp}
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