MXVK Vulkan Framework
0.35.0
C++20 Vulkan rendering framework for practical 2D and 3D application development with SDL3.
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Here is a list of all namespace members with links to the namespace documentation for each member:
- g -
game_base_height :
anonymous_namespace{main.cpp}
game_base_width :
anonymous_namespace{main.cpp}
game_block_height :
anonymous_namespace{main.cpp}
game_block_spacing :
anonymous_namespace{main.cpp}
game_block_width :
anonymous_namespace{main.cpp}
game_board_start_x :
anonymous_namespace{main.cpp}
game_board_start_y :
anonymous_namespace{main.cpp}
GAME_BOTTOM :
anonymous_namespace{breakout.cpp}
GAME_H :
asteroids
GAME_LEFT :
anonymous_namespace{breakout.cpp}
game_next_panel_x :
anonymous_namespace{main.cpp}
game_next_panel_y :
anonymous_namespace{main.cpp}
GAME_RIGHT :
anonymous_namespace{breakout.cpp}
GAME_STARS :
space
GAME_TOP :
anonymous_namespace{breakout.cpp}
GAME_VIEWPORT_TOP :
defender
GAME_W :
asteroids
GameMode :
defender
,
space
GAMEPAD_DEAD_ZONE :
anonymous_namespace{breakout.cpp}
GamePhase :
anonymous_namespace{main.cpp}
GameScreen :
anonymous_namespace{main.cpp}
get_file_timestamp() :
mxwrite-opencv-shader
,
mxwrite-opencv
GRID_COLOR :
benchmark_graph
GRID_DEFAULT_CAMERA_DISTANCE :
anonymous_namespace{main.cpp}
GRID_MAX_CAMERA_DISTANCE :
anonymous_namespace{main.cpp}
GRID_MAX_PITCH :
anonymous_namespace{main.cpp}
GRID_MIN_CAMERA_DISTANCE :
anonymous_namespace{main.cpp}
GRID_MIN_PITCH :
anonymous_namespace{main.cpp}
GRID_PITCH_SPEED :
anonymous_namespace{main.cpp}
GRID_VERTICAL_GAP :
anonymous_namespace{main.cpp}
GRID_WIDTH :
mutatris
GRID_YAW_SPEED :
anonymous_namespace{main.cpp}
GRID_ZOOM_SPEED :
anonymous_namespace{main.cpp}
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