Here is a list of all namespace members with links to the namespace documentation for each member:
- m -
- main() : asteroids, benchmark_graph, benchmark_graph_scale2, compile_shaders, darkside, knight, main, model, mxvk_wrap.example, mxvk_wrap.examples.tetris.main, mxwrite-opencv-shader, mxwrite-opencv, penguin, python_example
- make_frame() : python_example
- make_matrix_rain_config() : matrix
- make_tinted_head_color() : matrix::anonymous_namespace{rain.cpp}
- make_tinted_level_color() : matrix::anonymous_namespace{rain.cpp}
- map_buffer() : mxvk
- MAPPING_LIFETIME_SECONDS : space::anonymous_namespace{port_mapping.cpp}
- materialNameForTextureIndex() : mxvk::anonymous_namespace{mxvk_model.cpp}
- matrix_from_rows() : anonymous_namespace{mxvk_nanobind.cpp}
- MATRIX_RAIN_TEXTURE_HEIGHT : anonymous_namespace{puzzle_drop.cpp}
- MATRIX_RAIN_TEXTURE_WIDTH : anonymous_namespace{puzzle_drop.cpp}
- MATRIX_SURFACE_HEIGHT : example::anonymous_namespace{matrix.cpp}, example::anonymous_namespace{planet.cpp}
- MATRIX_SURFACE_WIDTH : example::anonymous_namespace{matrix.cpp}, example::anonymous_namespace{planet.cpp}
- matrix_to_rows() : anonymous_namespace{mxvk_nanobind.cpp}
- matrix_values() : darkside, model, penguin
- matrixTrailColor() : anonymous_namespace{binary_matrix.cpp}
- MAX_ASTEROIDS : asteroids, defender, space
- MAX_CAMERA_DISTANCE : anonymous_namespace{main.cpp}
- MAX_EXPLOSIONS : anonymous_namespace{fireworks.cpp}
- MAX_FRAME_DELTA : mxvk_wrap.examples.tetris.main
- MAX_GENERATIONS : space
- MAX_LIFETIME : anonymous_namespace{fireworks.cpp}
- MAX_MISSES : anonymous_namespace{breakout.cpp}
- max_name_length : anonymous_namespace{main.cpp}
- MAX_PARTICLES : anonymous_namespace{fireworks.cpp}, asteroids, space
- MAX_PITCH_DEGREES : anonymous_namespace{main.cpp}
- MAX_POWER : anonymous_namespace{main.cpp}
- MAX_PROJECTILES : asteroids, defender, space
- max_scores : anonymous_namespace{main.cpp}
- MAX_SIZE : anonymous_namespace{point.cpp}
- MAX_SIZE_SCALE : anonymous_namespace{point.cpp}
- MAX_TUXES : anonymous_namespace{point.cpp}
- MAX_UFOS : defender
- MAX_ZOOM : anonymous_namespace{breakout.cpp}
- MEDIUM_ASTEROID_POINTS : asteroids, space
- menu_item_count : anonymous_namespace{main.cpp}
- MIN_ASTEROID_RADIUS : asteroids
- MIN_CAMERA_DISTANCE : anonymous_namespace{main.cpp}
- MIN_DROP_TIMEOUT_MS : mutatris
- MIN_LIFETIME : anonymous_namespace{fireworks.cpp}
- MIN_SIZE : anonymous_namespace{point.cpp}
- MIN_SIZE_SCALE : anonymous_namespace{point.cpp}
- MIN_SPEED : anonymous_namespace{main.cpp}
- MIN_ZOOM : anonymous_namespace{breakout.cpp}
- Mixer : mx, mxvk
- MODEL_FORMAT : anonymous_namespace{main.cpp}
- model_path() : anonymous_namespace{main.cpp}
- MODEL_SCALE : anonymous_namespace{breakout.cpp}, anonymous_namespace{main.cpp}
- MODULE_LOCATION_ANCHOR : anonymous_namespace{mxvk_nanobind.cpp}
- MOUSE_ROTATION_SENSITIVITY : anonymous_namespace{main.cpp}
- mtlReferencePath() : mxvk::anonymous_namespace{mxvk_model.cpp}
- mtlTextureReferencePath() : mxvk::anonymous_namespace{mxvk_model.cpp}
- MULTIPLAYER_KILLS_TO_WIN : space::anonymous_namespace{asteroids3d_window.cpp}
- MULTIPLAYER_SPAWN_YAWS : space::anonymous_namespace{asteroids3d_window.cpp}
- MULTIPLAYER_SPAWNS : space::anonymous_namespace{asteroids3d_window.cpp}
- MultiplayerMode : anonymous_namespace{tetris.cpp}
- multiplayerPort : anonymous_namespace{tetris.cpp}
- MUTED_TEXT_COLOR : benchmark_graph
- MX_ACTIVE : mxvk
- MX_BACKFACE : mxvk
- MX_CULLED : mxvk
- MX_VISIBLE : mxvk
- MXCOLOR : mxvk
- MXVK_RGB() : mxvk