MXVK Vulkan Framework
0.24.0
C++20 Vulkan rendering framework for practical 2D and 3D application development with SDL3.
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Here is a list of all namespace variables with links to the namespace documentation for each variable:
- b -
BACKEND_NAME :
anonymous_namespace{main.cpp}
BACKGROUND_COLOR :
anonymous_namespace{main.cpp}
BALL_COLORS :
anonymous_namespace{main.cpp}
BALL_MODEL_SCALE :
anonymous_namespace{breakout.cpp}
BALL_RADIUS :
anonymous_namespace{breakout.cpp}
,
anonymous_namespace{main.cpp}
BALL_ROLL_DEGREES_PER_UNIT :
anonymous_namespace{breakout.cpp}
BALL_SPEED :
anonymous_namespace{breakout.cpp}
base_height :
anonymous_namespace{main.cpp}
base_width :
anonymous_namespace{main.cpp}
BLOCK_COLUMNS :
anonymous_namespace{breakout.cpp}
BLOCK_DRAW_HEIGHT :
mutatris
BLOCK_DRAW_WIDTH :
mutatris
BLOCK_HALF_EXTENT :
anonymous_namespace{main.cpp}
BLOCK_HEIGHT :
mutatris
BLOCK_ROWS :
anonymous_namespace{breakout.cpp}
BLOCK_SPACING :
anonymous_namespace{main.cpp}
BLOCK_TEXTURE_FILES :
anonymous_namespace{main.cpp}
BLOCK_TINTS :
anonymous_namespace{puzzle_drop.cpp}
BLOCK_WIDTH :
mutatris
blockTextureFiles :
anonymous_namespace{tetris.cpp}
board_cols :
anonymous_namespace{main.cpp}
BOARD_HEIGHT :
anonymous_namespace{main.cpp}
,
anonymous_namespace{puzzle_drop.cpp}
board_rows :
anonymous_namespace{main.cpp}
BOARD_WIDTH :
anonymous_namespace{main.cpp}
,
anonymous_namespace{puzzle_drop.cpp}
boardHeight :
anonymous_namespace{tetris.cpp}
boardWidth :
anonymous_namespace{tetris.cpp}
BOTTOM_GRID_HEIGHT :
mutatris
BOTTOM_GRID_Y :
mutatris
BOUNDARY_BOUNCE_FACTOR :
space
BOUNDARY_X_MAX :
space
BOUNDARY_X_MIN :
space
BOUNDARY_Y_MAX :
space
BOUNDARY_Y_MIN :
space
BOUNDARY_Z_MAX :
space
BOUNDARY_Z_MIN :
space
buffer_size :
anonymous_namespace{fileserve.cpp}
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