MXVK Vulkan Framework
0.35.0
C++20 Vulkan rendering framework for practical 2D and 3D application development with SDL3.
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Here is a list of all namespace variables with links to the namespace documentation for each variable:
- c -
CAM_BASE_TOTAL_SCALE :
anonymous_namespace{main.cpp}
CAMERA_DISTANCE :
anonymous_namespace{main.cpp}
,
defender
CAMERA_HEIGHT :
defender
CAMERA_SCROLL_EDGE_FRACTION :
defender
CAMERA_ZOOM_STEP :
anonymous_namespace{main.cpp}
CENTER_GRID_X :
mutatris
CHILDREN_PER_SPAWN :
space
CLEAR_ANIMATION_FRAMES :
mutatris
CLEAR_ANIMATION_MS :
mutatris
CLEAR_FLASH_DURATION :
mxvk_wrap.examples.tetris.main
CLEAR_FLASH_INTERVAL :
mxvk_wrap.examples.tetris.main
CLEARS_PER_LEVEL :
mutatris
Color :
mxvk_wrap.app
colorTints :
anonymous_namespace{tetris.cpp}
CONSOLE_DESIGN_FONT_SIZE :
mutatris::anonymous_namespace{mutatris_window.cpp}
CONTROLLER_AXIS_MAX :
defender
,
space
CONTROLLER_DEAD_ZONE :
defender
,
space
cos_look :
mxvk
COURT_HALF_HEIGHT :
anonymous_namespace{main.cpp}
COURT_HALF_WIDTH :
anonymous_namespace{main.cpp}
CUBE_SCALE :
anonymous_namespace{puzzle_drop.cpp}
CUBE_SPACING :
anonymous_namespace{puzzle_drop.cpp}
cubeScale :
anonymous_namespace{tetris.cpp}
cubeSpacing :
anonymous_namespace{tetris.cpp}
CUE_LENGTH :
anonymous_namespace{main.cpp}
CUE_THICKNESS :
anonymous_namespace{main.cpp}
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