MXVK Vulkan Framework
0.24.0
C++20 Vulkan rendering framework for practical 2D and 3D application development with SDL3.
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Here is a list of all namespace variables with links to the namespace documentation for each variable:
- m -
MAPPING_LIFETIME_SECONDS :
space::anonymous_namespace{port_mapping.cpp}
MATRIX_RAIN_TEXTURE_HEIGHT :
anonymous_namespace{puzzle_drop.cpp}
MATRIX_RAIN_TEXTURE_WIDTH :
anonymous_namespace{puzzle_drop.cpp}
MATRIX_SURFACE_HEIGHT :
example::anonymous_namespace{matrix.cpp}
,
example::anonymous_namespace{planet.cpp}
MATRIX_SURFACE_WIDTH :
example::anonymous_namespace{matrix.cpp}
,
example::anonymous_namespace{planet.cpp}
MAX_ASTEROIDS :
defender
,
space
MAX_CAMERA_DISTANCE :
anonymous_namespace{main.cpp}
MAX_EXPLOSIONS :
anonymous_namespace{fireworks.cpp}
MAX_GENERATIONS :
space
MAX_LIFETIME :
anonymous_namespace{fireworks.cpp}
MAX_MISSES :
anonymous_namespace{breakout.cpp}
max_name_length :
anonymous_namespace{main.cpp}
MAX_PARTICLES :
anonymous_namespace{fireworks.cpp}
,
space
MAX_PITCH_DEGREES :
anonymous_namespace{main.cpp}
MAX_POWER :
anonymous_namespace{main.cpp}
MAX_PROJECTILES :
defender
,
space
max_scores :
anonymous_namespace{main.cpp}
MAX_SIZE :
anonymous_namespace{point.cpp}
MAX_SIZE_SCALE :
anonymous_namespace{point.cpp}
MAX_TUXES :
anonymous_namespace{point.cpp}
MAX_UFOS :
defender
MAX_ZOOM :
anonymous_namespace{breakout.cpp}
MEDIUM_ASTEROID_POINTS :
space
menu_item_count :
anonymous_namespace{main.cpp}
MIN_CAMERA_DISTANCE :
anonymous_namespace{main.cpp}
MIN_DROP_TIMEOUT_MS :
mutatris
MIN_LIFETIME :
anonymous_namespace{fireworks.cpp}
MIN_SIZE :
anonymous_namespace{point.cpp}
MIN_SIZE_SCALE :
anonymous_namespace{point.cpp}
MIN_SPEED :
anonymous_namespace{main.cpp}
MIN_ZOOM :
anonymous_namespace{breakout.cpp}
MODEL_FORMAT :
anonymous_namespace{main.cpp}
MODEL_SCALE :
anonymous_namespace{breakout.cpp}
,
anonymous_namespace{main.cpp}
MOUSE_ROTATION_SENSITIVITY :
anonymous_namespace{main.cpp}
MULTIPLAYER_KILLS_TO_WIN :
space::anonymous_namespace{asteroids3d_window.cpp}
MULTIPLAYER_SPAWN_YAWS :
space::anonymous_namespace{asteroids3d_window.cpp}
MULTIPLAYER_SPAWNS :
space::anonymous_namespace{asteroids3d_window.cpp}
multiplayerPort :
anonymous_namespace{tetris.cpp}
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