Here is a list of all namespace variables with links to the namespace documentation for each variable:
- m -
- MAPPING_LIFETIME_SECONDS : space::anonymous_namespace{port_mapping.cpp}
- MATRIX_RAIN_TEXTURE_HEIGHT : anonymous_namespace{puzzle_drop.cpp}
- MATRIX_RAIN_TEXTURE_WIDTH : anonymous_namespace{puzzle_drop.cpp}
- MATRIX_SURFACE_HEIGHT : example::anonymous_namespace{matrix.cpp}, example::anonymous_namespace{planet.cpp}
- MATRIX_SURFACE_WIDTH : example::anonymous_namespace{matrix.cpp}, example::anonymous_namespace{planet.cpp}
- MAX_ASTEROIDS : asteroids, defender, space
- MAX_CAMERA_DISTANCE : anonymous_namespace{main.cpp}
- MAX_EXPLOSIONS : anonymous_namespace{fireworks.cpp}
- MAX_FRAME_DELTA : mxvk_wrap.examples.tetris.main
- MAX_GENERATIONS : space
- MAX_LIFETIME : anonymous_namespace{fireworks.cpp}
- MAX_MISSES : anonymous_namespace{breakout.cpp}
- max_name_length : anonymous_namespace{main.cpp}
- MAX_PARTICLES : anonymous_namespace{fireworks.cpp}, asteroids, space
- MAX_PITCH_DEGREES : anonymous_namespace{main.cpp}
- MAX_POWER : anonymous_namespace{main.cpp}
- MAX_PROJECTILES : asteroids, defender, space
- max_scores : anonymous_namespace{main.cpp}
- MAX_SIZE : anonymous_namespace{point.cpp}
- MAX_SIZE_SCALE : anonymous_namespace{point.cpp}
- MAX_TUXES : anonymous_namespace{point.cpp}
- MAX_UFOS : defender
- MAX_ZOOM : anonymous_namespace{breakout.cpp}
- MEDIUM_ASTEROID_POINTS : asteroids, space
- menu_item_count : anonymous_namespace{main.cpp}
- MIN_ASTEROID_RADIUS : asteroids
- MIN_CAMERA_DISTANCE : anonymous_namespace{main.cpp}
- MIN_DROP_TIMEOUT_MS : mutatris
- MIN_LIFETIME : anonymous_namespace{fireworks.cpp}
- MIN_SIZE : anonymous_namespace{point.cpp}
- MIN_SIZE_SCALE : anonymous_namespace{point.cpp}
- MIN_SPEED : anonymous_namespace{main.cpp}
- MIN_ZOOM : anonymous_namespace{breakout.cpp}
- MODEL_FORMAT : anonymous_namespace{main.cpp}
- MODEL_SCALE : anonymous_namespace{breakout.cpp}, anonymous_namespace{main.cpp}
- MODULE_LOCATION_ANCHOR : anonymous_namespace{mxvk_nanobind.cpp}
- MOUSE_ROTATION_SENSITIVITY : anonymous_namespace{main.cpp}
- MULTIPLAYER_KILLS_TO_WIN : space::anonymous_namespace{asteroids3d_window.cpp}
- MULTIPLAYER_SPAWN_YAWS : space::anonymous_namespace{asteroids3d_window.cpp}
- MULTIPLAYER_SPAWNS : space::anonymous_namespace{asteroids3d_window.cpp}
- multiplayerPort : anonymous_namespace{tetris.cpp}
- MUTED_TEXT_COLOR : benchmark_graph