MXVK Vulkan Framework
0.24.0
C++20 Vulkan rendering framework for practical 2D and 3D application development with SDL3.
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Here is a list of all namespace variables with links to the namespace documentation for each variable:
- p -
PADDLE_HALF_HEIGHT :
anonymous_namespace{main.cpp}
PADDLE_HALF_WIDTH :
anonymous_namespace{main.cpp}
PADDLE_SPEED :
anonymous_namespace{breakout.cpp}
PADDLE_X :
anonymous_namespace{main.cpp}
PARTICLE_SIZE :
anonymous_namespace{fireworks.cpp}
PARTICLE_SPEED :
anonymous_namespace{fireworks.cpp}
PARTICLES_PER_EXPLOSION :
anonymous_namespace{fireworks.cpp}
PI :
anonymous_namespace{breakout.cpp}
,
anonymous_namespace{main.cpp}
,
anonymous_namespace{starship.cpp}
,
mxvk
,
space
,
surface
piece_height :
anonymous_namespace{main.cpp}
pieceDefinitions :
anonymous_namespace{tetris.cpp}
POCKET_INSET :
anonymous_namespace{main.cpp}
POCKET_R :
anonymous_namespace{main.cpp}
POCKETS :
anonymous_namespace{main.cpp}
POPULATION_GROWTH_INTERVAL :
anonymous_namespace{point.cpp}
port_max :
anonymous_namespace{fileserve.cpp}
port_min :
anonymous_namespace{fileserve.cpp}
PREVIEW_BLOCK_TEXTURE_COUNT :
anonymous_namespace{puzzle_drop.cpp}
PREVIEW_BLOCK_TEXTURE_FILES :
anonymous_namespace{puzzle_drop.cpp}
progress_width :
anonymous_namespace{fileserve.cpp}
PROJECTILE_COLOR :
defender
,
space
PROJECTILE_LIFETIME :
defender
,
space
PROJECTILE_SPEED :
defender
,
space
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