MXVK Vulkan Framework
0.24.0
C++20 Vulkan rendering framework for practical 2D and 3D application development with SDL3.
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Here is a list of all namespace variables with links to the namespace documentation for each variable:
- s -
SCENE_REFERENCE_ASPECT :
anonymous_namespace{bluesky.cpp}
score_points_per_match :
anonymous_namespace{main.cpp}
SHIP_MODEL_SCALE :
defender
,
space
SHOTS_PER_BURST :
space
SIDE_GRID_HEIGHT :
mutatris
SIDE_GRID_PIXEL_WIDTH :
mutatris
SIDE_GRID_WIDTH :
mutatris
SIDE_GRID_Y :
mutatris
sin_look :
mxvk
SINK_DURATION :
anonymous_namespace{main.cpp}
SIZE_SCALE_STEP :
anonymous_namespace{point.cpp}
SMALL_ASTEROID_POINTS :
space
SPRITE_COLLISION_SCALE :
anonymous_namespace{point.cpp}
STAR_COUNT :
defender
START_PROMPT_RECT_H :
mutatris::anonymous_namespace{mutatris_window.cpp}
START_PROMPT_RECT_W :
mutatris::anonymous_namespace{mutatris_window.cpp}
START_PROMPT_RECT_X :
mutatris::anonymous_namespace{mutatris_window.cpp}
START_PROMPT_RECT_Y :
mutatris::anonymous_namespace{mutatris_window.cpp}
STARTUP_FADE_MS :
mutatris
STARTUP_HOLD_MS :
mutatris
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