ACMX2 v2.101.1
(C) 2026 LostSideDead
https://lostsidedead.biz
acmx2: Qt shared-memory control channel enabled
acmx2: Texture cache size set to: 8
acmx2: Encoder CRF: 18
acmx2: Encoder preset: medium
acmx2: Time speed set to: 1
acmx2: OpenGL 4.3 context available; compute shaders enabled
libmx2: GLWindow::initGL starting...
libmx2: SDL initialized
libmx2: Creating SDL window...
libmx2: SDL window created: success
libmx2: Creating GL context...
libmx2: GL context created, loading GLAD...
libmx2: GLAD loaded successfully
OpenGL Version: [4.3.0 NVIDIA 610.57.04]
libmx2: Initializing TTF...
libmx2: TTF initialized, setting up text...
libmx2: text.init done, resizing console...
libmx2: console.resize done, setting viewport...
libmx2: VSync enabled
acmx2: Compute shader support: enabled
acmx2: file_audio: Loaded 6459264 samples (146.469s) from: Z:/home/jared/Downloads/audio/Beyond_the_Glass_Horizon.mp3
acmx2: file_audio: Playback configured on device 132: Speakers (PulseAudio Output) (2 ch, 44100 Hz)
acmx2: File audio output is the master clock; late video frames will be dropped
acmx2: File audio enabled from: Z:/home/jared/Downloads/audio/Beyond_the_Glass_Horizon.mp3
acmx2: FFT spectrum texture initialised (256 bins on GL_TEXTURE9)
acmx2: OpenGL uniform limits: vertex components=4096 (GL_MAX_VERTEX_UNIFORM_COMPONENTS), fragment components=4096 (GL_MAX_FRAGMENT_UNIFORM_COMPONENTS), uniform locations=65536 (GL_MAX_UNIFORM_LOCATIONS)
acmx2: CUDA support disabled (compiled without ACMX2_WITH_CUDA)
acmx2: Camera opened: 1280x720 at FPS: 30
acmx2: Opened: Z:/home/jared/Downloads/test.mp4 for writing at: CRF: 18 preset: medium codec: auto [realtime] FPS: 30
acmx2: Pipeline mode => decode: camera, encode: (software)
acmx2: Webcam recording follows wall-clock timestamps; late frames will be dropped
acmx2: Watermark font loaded at size: 18 for 1280x720
acmx2: Checking for shader cache at: Z:/home/jared/acmx-windows/acmx-windows/acmx-windows/share/acmx2\.shader_cache_992acfe7c49f1f5f
acmx2: Found shader cache, loading...
acmx2: Loading 5 shaders from cache...
acmx2: Cache loading... 20% (1/5 shaders)
acmx2: Cache loading... 40% (2/5 shaders)
acmx2: Cache loading... 60% (3/5 shaders)
acmx2: Cache loading... 80% (4/5 shaders)
acmx2: Cache loading... 100% (5/5 shaders)
acmx2: Loaded 5 shaders from cache (2D only)
libmx2: releasing sprite texture 3
libmx2: releasing sprite VAO 2
libmx2: releasing sprite VBO 2
acmx2: Set Shader to Index: 1 [code-frac-bass-singularity] (2D)
acmx2: Media timeline started on first source frame
acmx2: file_audio: Playback started
acmx2: wrote 196 frames (0:0:6) to file: Z:/home/jared/Downloads/test.mp4
acmx2: muxing audio file into video (shortest stream, max 6.533327s)...
acmx2: muxed audio from: Z:/home/jared/Downloads/audio/Beyond_the_Glass_Horizon.mp3 to Z:/home/jared/Downloads/test.mp4
libmx2: GLWindow shutting down
libmx2: releasing GL object
libmx2: releasing sprite texture 3
libmx2: releasing sprite VAO 2
libmx2: releasing sprite VBO 2
libmx2: releasing sprite texture 2
libmx2: releasing sprite VAO 1
libmx2: releasing sprite VBO 1
libmx2: releasing console resources
libmx2: deleting OpenGL context
libmx2: destroying SDL window
libmx2: shutting down SDL_ttf
libmx2: shutting down SDL
