#ifndef _GAME_H__P #define _GAME_H__P #include<string> #include"game.hpp" namespace game { class Window { public: Window() = default; static bool createWindow(const std::string &title, int w, int h); static void setObject(GameObject *obj); static int loop(); static void quit(); static void init_object(GameObject *obj); protected: static bool active; static GameObject *current_object; }; } #endif