MasterPiece3D/ultimate-masterpiece3d/ump3d/mp.h
Source: MasterPiece3D/ultimate-masterpiece3d/ump3d/mp.h
#ifndef __MP__H__
#define __MP__H__
#define TILE_W 17
#define TILE_H 25
#include<cstring>
struct mpBlock {
unsigned int block_a[3];
int x,y;
};
class mpGame {
public:
mpGame();
void newGame();
void moveLeft();
void moveRight();
void moveDown();
void addScore();
void shiftBlock();
void nextBlock();
void update();
const int getScore() const;
const int getLines() const;
const bool isOver() const;
int operator()(int x, int y);
const mpBlock *getBlock() const;
protected:
int Tiles[TILE_W+5][TILE_H+5];
mpBlock gameblock;
int score, lines;
bool over;
void proc_blocks();
void merge_block();
void proc_down();
int bounds(int x, int y);
void randBlock(mpBlock &b);
};
#endif