// gameobject souce file // jared bruni // http://www.lostsidedead.com/gameprog/ #include "mxhead.h" // pass in pointer to MasterXHWND object void gameobj::init(MasterXHWND* mxhwndx) { mxhwnd = mxhwndx; } // get & manipulate the subscreen void gameobj::setsub(MASTERSCREEN screen) { sub_screen = screen; } MASTERSCREEN gameobj::getsub() { return sub_screen; }