#include"ac.h" extern "C" void filter(cv::Mat &frame) { static constexpr int MAX = 8; static ac::MatrixCollection<MAX> collection; if(collection.empty()) { collection.shiftFrames(frame); srand(static_cast<unsigned int>(time(0))); } else if (rand()%5 == 0) { collection.shiftFrames(frame); } static int offset = 0; auto drawFrame = [&](int start_h) { int new_z = 0; for(int z = start_h; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i); cv::Vec3b pos = collection.frames[offset].at<cv::Vec3b>(new_z, i); pixel = pos; } ++new_z; } }; static int wait = 0, timeout = 10+rand()%60; if(++wait > timeout) { wait = 0; timeout = 10+rand()%60; int new_z = rand()%(frame.cols/2); drawFrame(new_z); ++offset; if(offset > (MAX-1)) { offset = 0; } } }