acidcamGL/source/plugin/newvarblendlines/newvarblendlines.cpp
Source: acidcamGL/source/plugin/newvarblendlines/newvarblendlines.cpp
#include"ac.h"
extern "C" void filter(cv::Mat &frame) {
static constexpr int MAX = 16;
static ac::MatrixCollection<MAX> collection;
collection.shiftFrames(frame);
static int off = MAX-1;
int r = 1+(rand()%64);
for(int z = 0; z < frame.rows; ++z) {
if((z%r)==0) {
--off;
if(off <= 0) {
off = MAX-1;
}
}
for(int i = 0; i < frame.cols; ++i) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
cv::Mat &m = collection.frames[off];
cv::Vec3b &pix = m.at<cv::Vec3b>(z, i);
pixel = pix;
for(int q = 0; q < 3; ++q) {
pixel[q] = static_cast<unsigned char>((pixel[q] * 0.5) + (pix[q] * 0.5));
}
}
}
}