acidcamGL/source/plugin/stereo.glitch.delay/stereo.glitch.cpp
Source: acidcamGL/source/plugin/stereo.glitch.delay/stereo.glitch.cpp
#include"ac.h"
#include<cstdlib>
#include<ctime>
extern "C" void filter(cv::Mat &frame) {
cv::Mat img;
ac::ac_resize(frame, img, cv::Size(frame.cols/2, frame.rows));
static ac::MatrixCollection<9> collection;
collection.shiftFrames(img);
cv::Mat © = collection.frames[7];
ac::Square_Block_Resize_Vertical(copy);
ac::Square_Block_Resize(img);
for(int z = 0; z < frame.rows; ++z) {
int x = 0;
for(int i = frame.cols/2; i < frame.cols; ++i) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
cv::Vec3b pix = img.at<cv::Vec3b>(z, x);
++x;
pixel = pix;
}
for(int i = 0; i < frame.cols/2; ++i) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
cv::Vec3b pix = copy.at<cv::Vec3b>(z, i);
pixel = pix;
}
}
}