#ifndef _SPLASH_H_ #define _SPLASH_H_ #include "window.hpp" namespace mx { class Splash : public Screen { public: Splash(mxApp &app); virtual ~Splash(); virtual void draw(mx::mxApp &app) override; virtual bool event(mxApp &app, SDL_Event &e) override; private: SDL_Texture *bg; TTF_Font *font; }; } // namespace mx #endif