| bufferData() | console::GLConsole | inline |
| clear_callbacks() | console::GLConsole | inline |
| clearText() | console::GLConsole | |
| color | console::GLConsole | protected |
| Console class | console::GLConsole | friend |
| console | console::GLConsole | protected |
| draw(gl::GLWindow *win) | console::GLConsole | |
| event(gl::GLWindow *win, SDL_Event &e) | console::GLConsole | |
| font | console::GLConsole | protected |
| font_size | console::GLConsole | protected |
| getHeight() const | console::GLConsole | |
| getWidth() const | console::GLConsole | |
| gl_mutex | console::GLConsole | mutableprotected |
| GLConsole() | console::GLConsole | |
| GLConsole(const GLConsole &)=delete | console::GLConsole | |
| GLConsole(GLConsole &&)=delete | console::GLConsole | |
| handleEvent(SDL_Event &e) | console::GLConsole | |
| hide() | console::GLConsole | |
| inputData() | console::GLConsole | |
| inputStream | console::GLConsole | private |
| isFading() const | console::GLConsole | inline |
| isVisible() const | console::GLConsole | inline |
| load(gl::GLWindow *win, const SDL_Rect &rc, const std::string &fnt, int size, const SDL_Color &col) | console::GLConsole | |
| load(gl::GLWindow *win, const std::string &fnt, int size, const SDL_Color &col) | console::GLConsole | |
| loadTextFromSurface(SDL_Surface *surf) | console::GLConsole | protected |
| operator=(const GLConsole &)=delete | console::GLConsole | |
| operator=(GLConsole &&)=delete | console::GLConsole | |
| print(const std::string &data) | console::GLConsole | |
| printf(const char *format, Args... args) | console::GLConsole | inline |
| println(const std::string &data) | console::GLConsole | |
| procDefaultCommands(const std::vector< std::string > &cmd) | console::GLConsole | |
| process_message_queue() | console::GLConsole | |
| rc | console::GLConsole | protected |
| refresh() | console::GLConsole | inline |
| release() | console::GLConsole | |
| resize(gl::GLWindow *win, int w, int h) | console::GLConsole | |
| setCallback(gl::GLWindow *window, std::function< bool(gl::GLWindow *win, const std::vector< std::string > &)> callback) | console::GLConsole | |
| setInputCallback(std::function< int(gl::GLWindow *window, const std::string &)> callback) | console::GLConsole | |
| setPrompt(const std::string &prompt) | console::GLConsole | |
| setStretch(bool stretch) | console::GLConsole | inline |
| setStretchHeight(int value) | console::GLConsole | |
| setTextAttrib(const int size, const SDL_Color &col) | console::GLConsole | |
| setWindow(gl::GLWindow *win) | console::GLConsole | inline |
| shader | console::GLConsole | protected |
| show() | console::GLConsole | |
| sprite | console::GLConsole | protected |
| stretch_height | console::GLConsole | protected |
| stretch_value | console::GLConsole | protected |
| texture | console::GLConsole | protected |
| thread_safe_print(const std::string &data) | console::GLConsole | |
| updateTexture(GLuint tex, SDL_Surface *surf) | console::GLConsole | protected |
| ~GLConsole() | console::GLConsole | |