libmx2 2.2.1
C++20 multimedia and game-engine library (SDL2 / OpenGL / Vulkan)
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console::GLConsole Member List

This is the complete list of members for console::GLConsole, including all inherited members.

bufferData()console::GLConsoleinline
clear_callbacks()console::GLConsoleinline
clearText()console::GLConsole
colorconsole::GLConsoleprotected
Console classconsole::GLConsolefriend
consoleconsole::GLConsoleprotected
draw(gl::GLWindow *win)console::GLConsole
event(gl::GLWindow *win, SDL_Event &e)console::GLConsole
fontconsole::GLConsoleprotected
font_sizeconsole::GLConsoleprotected
getHeight() constconsole::GLConsole
getWidth() constconsole::GLConsole
gl_mutexconsole::GLConsolemutableprotected
GLConsole()console::GLConsole
GLConsole(const GLConsole &)=deleteconsole::GLConsole
GLConsole(GLConsole &&)=deleteconsole::GLConsole
handleEvent(SDL_Event &e)console::GLConsole
hide()console::GLConsole
inputData()console::GLConsole
inputStreamconsole::GLConsoleprivate
isFading() constconsole::GLConsoleinline
isVisible() constconsole::GLConsoleinline
load(gl::GLWindow *win, const SDL_Rect &rc, const std::string &fnt, int size, const SDL_Color &col)console::GLConsole
load(gl::GLWindow *win, const std::string &fnt, int size, const SDL_Color &col)console::GLConsole
loadTextFromSurface(SDL_Surface *surf)console::GLConsoleprotected
operator=(const GLConsole &)=deleteconsole::GLConsole
operator=(GLConsole &&)=deleteconsole::GLConsole
print(const std::string &data)console::GLConsole
printf(const char *format, Args... args)console::GLConsoleinline
println(const std::string &data)console::GLConsole
procDefaultCommands(const std::vector< std::string > &cmd)console::GLConsole
process_message_queue()console::GLConsole
rcconsole::GLConsoleprotected
refresh()console::GLConsoleinline
release()console::GLConsole
resize(gl::GLWindow *win, int w, int h)console::GLConsole
setCallback(gl::GLWindow *window, std::function< bool(gl::GLWindow *win, const std::vector< std::string > &)> callback)console::GLConsole
setInputCallback(std::function< int(gl::GLWindow *window, const std::string &)> callback)console::GLConsole
setPrompt(const std::string &prompt)console::GLConsole
setStretch(bool stretch)console::GLConsoleinline
setStretchHeight(int value)console::GLConsole
setTextAttrib(const int size, const SDL_Color &col)console::GLConsole
setWindow(gl::GLWindow *win)console::GLConsoleinline
shaderconsole::GLConsoleprotected
show()console::GLConsole
spriteconsole::GLConsoleprotected
stretch_heightconsole::GLConsoleprotected
stretch_valueconsole::GLConsoleprotected
textureconsole::GLConsoleprotected
thread_safe_print(const std::string &data)console::GLConsole
updateTexture(GLuint tex, SDL_Surface *surf)console::GLConsoleprotected
~GLConsole()console::GLConsole