libmx2
2.2.1
C++20 multimedia and game-engine library (SDL2 / OpenGL / Vulkan)
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Here is a list of all variables with links to the classes they belong to:
- p -
parallaxMapTexture :
mx::Mesh
params :
mx::UniformBufferObject
,
mx::VKSprite::SpriteDrawCmd
,
mx::VKSprite::SpriteInstanceData
path :
Arguments
,
mx::mxUtil
persistentStagingBuffer :
mx::VKSprite
persistentStagingMapped :
mx::VKSprite
persistentStagingMemory :
mx::VKSprite
persistentStagingSize :
mx::VKSprite
physicalDevice :
mx::VKSprite
,
mx::VKText
,
mx::VKWindow
pipelineLayout :
mx::VKWindow
pos :
mx::Vertex
,
mx::VKSprite::SpriteVertex
,
mx::VKText::TextVertex
,
mx::VKVertex
position :
mx::Vertex
positionVBO :
mx::Mesh
posX :
mx::VKSprite::SpriteInstanceData
posY :
mx::VKSprite::SpriteInstanceData
presentFamily :
mx::QueueFamilyIndices
presentModes :
mx::SwapChainSupportDetails
presentQueue :
mx::VKWindow
program :
mx::Model
proj :
mx::UniformBufferObject
promptText :
console::Console
pub :
jpeg::my_error_mgr
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