18 SDL_Surface *
LoadPNG(
const char* file);
27 bool SavePNG(SDL_Texture* texture, SDL_Renderer* renderer,
const char* filename);
37 bool SavePNG_RGBA(
const char *filename,
void *buffer,
int w,
int h);
Utilities for loading and saving PNG images.
bool SavePNG(SDL_Texture *texture, SDL_Renderer *renderer, const char *filename)
Save an SDL_Texture to a PNG file.
SDL_Surface * LoadPNG(const char *file)
Load a PNG file into an SDL_Surface.
bool SavePNG_RGBA(const char *filename, void *buffer, int w, int h)
Save a raw RGBA pixel buffer to a PNG file.