A fully 3D billiards demo powered by the Vulkan graphics API (Required Support) and the MX2 Engine. Rack ’em up, aim your cue, and sink all fifteen balls in as few shots as possible.
Sub-stepped collision detection with elastic ball-to-ball and ball-to-cushion responses, friction modelling, and pocket sink animations.
Hardware-accelerated 3D rendering via the Vulkan API with textured felt, wooden rails, pocket geometry, and per-ball spin shading.
Full controller support through SDL2 — aim with the left stick, orbit the camera with the right stick, and charge your shot with A/B.
Smoothly rotate and zoom the camera around the table to line up the perfect shot or admire the action from any angle.
Grab the latest build and hit the table.
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