Definition at line 59 of file asteroids.py.
◆ angle
| float asteroids.Ship.angle = 0.0 |
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◆ burst_count
| int asteroids.Ship.burst_count = 0 |
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◆ continuous_fire_timer
| int asteroids.Ship.continuous_fire_timer = 0 |
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◆ exploding
| bool asteroids.Ship.exploding = False |
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◆ explosion_timer
| int asteroids.Ship.explosion_timer = 0 |
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◆ fire_cooldown
| int asteroids.Ship.fire_cooldown = 0 |
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◆ lives
| int asteroids.Ship.lives = 3 |
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◆ overheat_cooldown
| int asteroids.Ship.overheat_cooldown = 0 |
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◆ overheated
| bool asteroids.Ship.overheated = False |
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◆ score
| int asteroids.Ship.score = 0 |
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◆ vx
| float asteroids.Ship.vx = 0.0 |
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◆ vy
| float asteroids.Ship.vy = 0.0 |
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| float asteroids.Ship.x = GAME_W / 2 |
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| float asteroids.Ship.y = GAME_H / 2 |
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The documentation for this class was generated from the following file: