Definition at line 59 of file room.cpp.
◆ active
| bool Projectile::active = true |
◆ direction
| glm::vec3 Projectile::direction {0.0f, 0.0f, -1.0f} |
◆ distanceTraveled
| float Projectile::distanceTraveled = 0.0f |
◆ lifetime
| float Projectile::lifetime = 0.0f |
◆ maxDistance
| float Projectile::maxDistance = 160.0f |
◆ maxLifetime
| float Projectile::maxLifetime = 10.0f |
◆ position
| glm::vec3 Projectile::position {0.0f} |
◆ speed
| float Projectile::speed = 100.0f |
◆ trail
◆ trailTimer
| float Projectile::trailTimer = 0.0f |
The documentation for this struct was generated from the following files: