MXVK Vulkan Framework 0.24.0
C++20 Vulkan rendering framework for practical 2D and 3D application development with SDL3.
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anonymous_namespace{pong.cpp}::PongUniformBufferObject Struct Reference

Public Attributes

glm::vec4 color {1.0f, 1.0f, 1.0f, 1.0f}
glm::mat4 model {1.0f}
glm::vec4 params {0.0f, 0.0f, 0.0f, 0.0f}
glm::mat4 proj {1.0f}
glm::mat4 view {1.0f}

Detailed Description

Definition at line 39 of file pong.cpp.

Member Data Documentation

◆ color

glm::vec4 anonymous_namespace{pong.cpp}::PongUniformBufferObject::color {1.0f, 1.0f, 1.0f, 1.0f}

Definition at line 44 of file pong.cpp.

44{1.0f, 1.0f, 1.0f, 1.0f};

◆ model

glm::mat4 anonymous_namespace{pong.cpp}::PongUniformBufferObject::model {1.0f}

Definition at line 40 of file pong.cpp.

40{1.0f};

◆ params

glm::vec4 anonymous_namespace{pong.cpp}::PongUniformBufferObject::params {0.0f, 0.0f, 0.0f, 0.0f}

Definition at line 43 of file pong.cpp.

43{0.0f, 0.0f, 0.0f, 0.0f};

◆ proj

glm::mat4 anonymous_namespace{pong.cpp}::PongUniformBufferObject::proj {1.0f}

Definition at line 42 of file pong.cpp.

42{1.0f};

◆ view

glm::mat4 anonymous_namespace{pong.cpp}::PongUniformBufferObject::view {1.0f}

Definition at line 41 of file pong.cpp.

41{1.0f};

The documentation for this struct was generated from the following file: