State received for a specific player slot. More...
#include <examples/asteroids-net/multiplayer.hpp>
Public Attributes | |
| std::uint8_t | player_id = 0 |
| Player slot owning the state. | |
| NetworkState | state {} |
| Most recently received state. | |
State received for a specific player slot.
Definition at line 75 of file multiplayer.hpp.
| std::uint8_t space::NetworkPlayerUpdate::player_id = 0 |
Player slot owning the state.
Definition at line 76 of file multiplayer.hpp.
| NetworkState space::NetworkPlayerUpdate::state {} |
Most recently received state.
Definition at line 77 of file multiplayer.hpp.