MXVK Vulkan Framework 0.24.0
C++20 Vulkan rendering framework for practical 2D and 3D application development with SDL3.
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mxvk_point_sprite_batch.hpp File Reference

Reusable point-sprite renderer for particle and starfield effects. More...

#include "mxvk/mxvk_context.hpp"
#include "mxvk/mxvk_resource.hpp"
#include <volk/volk.h>
#include <glm/glm.hpp>
#include <string>
#include <vector>

Go to the source code of this file.

Classes

struct  mxvk::PointSpriteVertex
 Vertex layout consumed by VK_PointSpriteBatch. More...
class  mxvk::VK_PointSpriteBatch
 Reusable Vulkan point-list renderer for textured particle effects. More...

Namespaces

namespace  mxvk
 Utilities for loading and saving PNG images.

Detailed Description

Reusable point-sprite renderer for particle and starfield effects.

Definition in file mxvk_point_sprite_batch.hpp.