Definition at line 90 of file tetris.cpp.
◆ MultiplayerSnapshot()
| anonymous_namespace{tetris.cpp}::MultiplayerSnapshot::MultiplayerSnapshot |
( |
| ) |
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inline |
Definition at line 102 of file tetris.cpp.
102 {
103 for (
auto &row :
cells) {
104 row.fill(-1);
105 }
106 }
std::array< std::array< int, boardWidth >, boardHeight > cells
◆ activeBlocks
| std::array<Block, 4> anonymous_namespace{tetris.cpp}::MultiplayerSnapshot::activeBlocks {} |
◆ activeColor
| int anonymous_namespace{tetris.cpp}::MultiplayerSnapshot::activeColor = 7 |
◆ activeX
| int anonymous_namespace{tetris.cpp}::MultiplayerSnapshot::activeX = 0 |
◆ activeY
| int anonymous_namespace{tetris.cpp}::MultiplayerSnapshot::activeY = 0 |
◆ cells
| std::array<std::array<int, boardWidth>, boardHeight> anonymous_namespace{tetris.cpp}::MultiplayerSnapshot::cells {} |
◆ gameOver
| bool anonymous_namespace{tetris.cpp}::MultiplayerSnapshot::gameOver = false |
◆ hasState
| bool anonymous_namespace{tetris.cpp}::MultiplayerSnapshot::hasState = false |
◆ level
| int anonymous_namespace{tetris.cpp}::MultiplayerSnapshot::level = 1 |
◆ lines
| int anonymous_namespace{tetris.cpp}::MultiplayerSnapshot::lines = 0 |
◆ score
| int anonymous_namespace{tetris.cpp}::MultiplayerSnapshot::score = 0 |
The documentation for this struct was generated from the following file: