#include <SDL3/SDL.h>#include <cmath>#include <glm/glm.hpp>Go to the source code of this file.
Namespaces | |
| namespace | defender |
Functions | |
| glm::vec3 | defender::nearest_world_position (glm::vec3 position, float origin_x) |
| float | defender::nearest_world_x (float target, float origin) |
| float | defender::terrain_height (float world_x) |
| float | defender::wrap_world_x (float x) |
| float | defender::wrapped_delta_x (float target, float origin) |