93 {
94 switch (type) {
96 return glm::vec4(0.6f * brightness, 0.8f * brightness, 1.0f * brightness, 1.0f);
98 return glm::vec4(1.0f * brightness, 0.7f * brightness, 0.3f * brightness, 1.0f);
100 return glm::vec4(1.0f * brightness, 0.4f * brightness, 0.4f * brightness, 1.0f);
102 return glm::vec4(1.0f * brightness, 1.0f * brightness, 0.6f * brightness, 1.0f);
104 return glm::vec4(1.0f * brightness, 1.0f * brightness, 1.0f * brightness, 1.0f);
106 default:
107 return glm::vec4(0.9f * brightness, 0.9f * brightness, 1.0f * brightness, 1.0f);
108 }
109 }