86 {
87 switch (type) {
89 return glm::vec4(0.6f * brightness, 0.8f * brightness, 1.0f * brightness, 1.0f);
91 return glm::vec4(1.0f * brightness, 0.7f * brightness, 0.3f * brightness, 1.0f);
93 return glm::vec4(1.0f * brightness, 0.4f * brightness, 0.4f * brightness, 1.0f);
95 return glm::vec4(1.0f * brightness, 1.0f * brightness, 0.6f * brightness, 1.0f);
97 return glm::vec4(1.0f * brightness, 1.0f * brightness, 1.0f * brightness, 1.0f);
99 default:
100 return glm::vec4(0.9f * brightness, 0.9f * brightness, 1.0f * brightness, 1.0f);
101 }
102 }