MXVK Vulkan Framework 0.24.0
C++20 Vulkan rendering framework for practical 2D and 3D application development with SDL3.
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mxvk::CachedTexture Struct Reference

GPU texture resources cached for a rendered text string. More...

#include <mxvk/include/mxvk/mxvk_text.hpp>

Public Attributes

int height = 0
VkImage image = VK_NULL_HANDLE
VkDeviceMemory imageMemory = VK_NULL_HANDLE
VkImageView imageView = VK_NULL_HANDLE
uint64_t lastUsedSerial = 0
int width = 0

Detailed Description

GPU texture resources cached for a rendered text string.

Definition at line 105 of file mxvk_text.hpp.

Member Data Documentation

◆ height

int mxvk::CachedTexture::height = 0

Definition at line 110 of file mxvk_text.hpp.

◆ image

VkImage mxvk::CachedTexture::image = VK_NULL_HANDLE

Definition at line 106 of file mxvk_text.hpp.

◆ imageMemory

VkDeviceMemory mxvk::CachedTexture::imageMemory = VK_NULL_HANDLE

Definition at line 107 of file mxvk_text.hpp.

◆ imageView

VkImageView mxvk::CachedTexture::imageView = VK_NULL_HANDLE

Definition at line 108 of file mxvk_text.hpp.

◆ lastUsedSerial

uint64_t mxvk::CachedTexture::lastUsedSerial = 0

Definition at line 111 of file mxvk_text.hpp.

◆ width

int mxvk::CachedTexture::width = 0

Definition at line 109 of file mxvk_text.hpp.


The documentation for this struct was generated from the following file: