MXVK Vulkan Framework
0.24.0
C++20 Vulkan rendering framework for practical 2D and 3D application development with SDL3.
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Here is a list of all variables with links to the classes they belong to:
- i -
id :
space::NetworkProjectile
illum :
mxvk::MXMaterial
illumination_model :
mxvk::OBJMaterial
image :
mxvk::CachedTexture
,
mxvk::TextureResource
image_available :
mxvk::VK_Window
image_fences :
mxvk::VK_Window
imageMemory :
mxvk::CachedTexture
imageView :
mxvk::CachedTexture
in_flight_fences :
mxvk::VK_Window
index :
Arguments
indexBuffer :
anonymous_namespace{bluesky.cpp}::MeshResources
indexCount :
anonymous_namespace{bluesky.cpp}::MeshResources
,
mxvk::SubMesh
indices :
anonymous_namespace{bluesky.cpp}::MeshData
,
anonymous_namespace{main.cpp}::FaceDraw
,
anonymous_namespace{main.cpp}::Triangle
,
mxvk::anonymous_namespace{mxvk_model.cpp}::MXMODParseResult
inet :
MXSocket
inet6 :
MXSocket
initial_head_margin :
matrix::RainConfig
initial_length_max :
matrix::RainConfig
initial_length_min :
matrix::RainConfig
initial_lifetime :
anonymous_namespace{fireworks.cpp}::Particle
initial_min_tail_rows :
matrix::RainConfig
initial_speed_max :
matrix::RainConfig
initial_speed_min :
matrix::RainConfig
instance :
mxvk::VK_Window
instanceId :
mxvk::VK_Controller
,
mxvk::VK_Joystick
intensity :
anonymous_namespace{main.cpp}::FaceDraw
,
example::SnowFlake
is_constellation :
example::anonymous_namespace{example.cpp}::StarParticle
isConstellation :
anonymous_namespace{pong.cpp}::Star
,
anonymous_namespace{starship.cpp}::Star
isRotating :
anonymous_namespace{pong.cpp}::Paddle
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