MXVK Vulkan Framework
0.35.0
C++20 Vulkan rendering framework for practical 2D and 3D application development with SDL3.
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Here is a list of all namespace functions with links to the namespace documentation for each function:
- s -
same_or_match() :
anonymous_namespace{main.cpp}
,
anonymous_namespace{puzzle_drop.cpp}
SavePNG() :
mxvk
SavePNG_RGBA() :
mxvk
SavePNG_RGBA16() :
mxvk
SaveRawBytes() :
mxvk
scale_matrix() :
darkside
,
model
,
penguin
scorePath() :
anonymous_namespace{main.cpp}
send_error() :
anonymous_namespace{fileserve.cpp}
send_file() :
anonymous_namespace{fileserve.cpp}
send_text() :
anonymous_namespace{fileserve.cpp}
set_named_encoder_option() :
anonymous_namespace{mxwrite.cpp}
set_packet_name() :
space::anonymous_namespace{multiplayer.cpp}
setDefaultEnableScreenshot() :
mxvk
setDefaultExecutableName() :
mxvk
setDefaultShaderDirectory() :
mxvk
shade_color() :
mxvk
shader_jobs() :
compile_shaders
shouldLogMissingValidationLayer() :
mxvk::anonymous_namespace{mxvk.cpp}
software_fallback_options() :
anonymous_namespace{mxwrite.cpp}
srgbEotf() :
anonymous_namespace{mxwrite.cpp}
star_color() :
anonymous_namespace{starfield.cpp}
strip_obj_comment() :
mxvk::detail
stripTrailingComment() :
mxvk::anonymous_namespace{mxvk_model.cpp}
supported_pixel_formats() :
anonymous_namespace{mxwrite.cpp}
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