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libmx2 2.2.1
C++20 multimedia and game-engine library (SDL2 / OpenGL / Vulkan)
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GPU texture resources cached for a rendered text string. More...
#include <vk_text.hpp>
Public Attributes | |
| VkImage | image = VK_NULL_HANDLE |
| VkDeviceMemory | imageMemory = VK_NULL_HANDLE |
| VkImageView | imageView = VK_NULL_HANDLE |
| int | width = 0 |
| int | height = 0 |
GPU texture resources cached for a rendered text string.
Definition at line 75 of file vk_text.hpp.
| int mx::CachedTexture::height = 0 |
Definition at line 80 of file vk_text.hpp.
| VkImage mx::CachedTexture::image = VK_NULL_HANDLE |
Definition at line 76 of file vk_text.hpp.
| VkDeviceMemory mx::CachedTexture::imageMemory = VK_NULL_HANDLE |
Definition at line 77 of file vk_text.hpp.
| VkImageView mx::CachedTexture::imageView = VK_NULL_HANDLE |
Definition at line 78 of file vk_text.hpp.
| int mx::CachedTexture::width = 0 |
Definition at line 79 of file vk_text.hpp.