libmx2 2.2.1
C++20 multimedia and game-engine library (SDL2 / OpenGL / Vulkan)
Loading...
Searching...
No Matches
mx::CachedTexture Struct Reference

GPU texture resources cached for a rendered text string. More...

#include <vk_text.hpp>

Public Attributes

VkImage image = VK_NULL_HANDLE
VkDeviceMemory imageMemory = VK_NULL_HANDLE
VkImageView imageView = VK_NULL_HANDLE
int width = 0
int height = 0

Detailed Description

GPU texture resources cached for a rendered text string.

Definition at line 75 of file vk_text.hpp.

Member Data Documentation

◆ height

int mx::CachedTexture::height = 0

Definition at line 80 of file vk_text.hpp.

◆ image

VkImage mx::CachedTexture::image = VK_NULL_HANDLE

Definition at line 76 of file vk_text.hpp.

◆ imageMemory

VkDeviceMemory mx::CachedTexture::imageMemory = VK_NULL_HANDLE

Definition at line 77 of file vk_text.hpp.

◆ imageView

VkImageView mx::CachedTexture::imageView = VK_NULL_HANDLE

Definition at line 78 of file vk_text.hpp.

◆ width

int mx::CachedTexture::width = 0

Definition at line 79 of file vk_text.hpp.


The documentation for this struct was generated from the following file: