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libmx2 2.2.1
C++20 multimedia and game-engine library (SDL2 / OpenGL / Vulkan)
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Vulkan 3-D model loader and GPU buffer manager. More...
#include "config.h"#include <vulkan/vulkan.h>#include "exception.hpp"#include <vector>#include <string>#include <fstream>#include <sstream>#include <stdexcept>#include <cstring>#include <unordered_map>#include <functional>#include <iostream>#include "util.hpp"Go to the source code of this file.
Classes | |
| struct | mx::VKVertex |
| Per-vertex data uploaded to the Vulkan vertex buffer. More... | |
| struct | mx::VKVertexHash |
| Hash functor for VKVertex, suitable for use in unordered_map. More... | |
| struct | mx::SubMesh |
| A range of indices within the shared index buffer, with its own texture. More... | |
| struct | mx::MXMaterial |
| Parsed Wavefront MTL material properties. More... | |
| class | mx::MXModel |
| Vulkan mesh loader and GPU resource manager. More... | |
Namespaces | |
| namespace | mx |
Vulkan 3-D model loader and GPU buffer manager.
Parses a Wavefront OBJ-format mesh, uploads vertex and index data to device-local Vulkan buffers, and provides a draw call that records bind/draw commands into a command buffer.
Definition in file vk_model.hpp.