MXVK Vulkan Framework 0.35.0
C++20 Vulkan rendering framework for practical 2D and 3D application development with SDL3.
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Here is a list of all files with brief descriptions:
[detail level 12345]
examples
 
3dmath
 
3dmath_cube
 
3dmath_masterpiece
 
3dmath_obj_loader
 
3dmath_plg_loader
 
3dmath_pong
 
3dmath_puzzle_drop
 
3dmath_pyramid
 
3dmath_texture
 
3dmath_texture_array
 
asteroids
 
asteroids-net
 
asteroids3d
 
binary_matrix
 
bluesky
 
breakout
 
cfg_example
 
compute_shader
 
console_demo
 
dark
 
defender
 
fire
 
fireworks
 
fractal_zoom
 
glitch_cube
 
headless
 
hello_world
 
knight
 
masterpiece
 
matrix
 
model_example
 
moon
 
mutatris
 
opencv_example
 
opencv_model
 
planet
 
pointsprite
 
pong
 
pool_demo
 
postprocess
 
puzzle
 
puzzle_drop
 
rain
 
shader_viewer
 
skeleton
 
sprite3d_example
 
sprite_example
 
starfield
 
starship
 
static_example
 
stencil
 
stencil_surface
 
surface
 
tetris
 
text_example
 
tictactoe
 
tux_example
 
viewer
 
walk
 
walk_post
model_viewer
  
main.cpp
Starts the Qt model_viewer application
  
model_view.cpp
Implements the Qt launcher window for the MXVK command-line viewer
  
model_view.hpp
Declares the Qt front end used to launch the MXVK model viewer renderer
MXNetwork
 
CMakeFiles
 
examples
 
include
 
src
mxvk
 
include
 
src
MXWrite
 
examples
 
opencv_example
  
mxwrite-nanobind.hpp
  
mxwrite.cpp
  
mxwrite.hpp
FFmpeg-based video writer used by MXWrite
  
mxwrite_nanobind.cpp
python-examples
 
asteroids
 
compute
 
darkside
 
knight
 
model
 
mxvk_wrap
 
opencv_mxwrite
 
opencv_mxwrite_shader
 
penguin
 
sprite
 
window
  
compile_shaders.py
Regenerate all SPIR-V shader assets used by the Python examples