Here is a list of all class members with links to the classes they belong to:
- s -
- sample() : anonymous_namespace{main.cpp}::Texture
- sample_bilinear() : anonymous_namespace{main.cpp}::MipLevel
- sample_filtered() : anonymous_namespace{main.cpp}::Texture
- sample_nearest() : anonymous_namespace{main.cpp}::Texture
- sampler : mxvk::TextureResource
- saveFile() : mxvk::VK_Config
- saveSnapshot() : mxvk::VK_Window
- Scale() : mxvk::QuatType, mxvk::vec2D, mxvk::vec3D, mxvk::vec4D
- scale : anonymous_namespace{main.cpp}::MeshInstance, defender::Asteroid, example::PyramidPlacement, mxvk::VK_Stencil::PushConstants, walk::Collectible
- scale_x : anonymous_namespace{main.cpp}::Layout
- scale_y : anonymous_namespace{main.cpp}::Layout
- ScaleThis() : mxvk::vec2D, mxvk::vec3D, mxvk::vec4D
- scaleY() : MasterPieceWindow
- Score() : Score
- score : anonymous_namespace{main.cpp}::ScoreEntry, anonymous_namespace{tetris.cpp}::HighScoreEntry, anonymous_namespace{tetris.cpp}::MultiplayerSnapshot, GameData, mutatris::PuzzleGame, Score, Ship, space::Ship
- screenHeight : mxvk::ModelFragmentPushConstants
- screenshot_enabled : mxvk::VK_Window
- screenshot_index : mxvk::VK_Window
- screenshot_prefix : mxvk::VK_Window
- screenshot_queue_cv : mxvk::VK_Window
- screenshot_queue_mutex : mxvk::VK_Window
- screenshot_save_queue : mxvk::VK_Window
- screenshot_worker : mxvk::VK_Window
- screenshot_worker_stop : mxvk::VK_Window
- screenshotEnabled() : mxvk::VK_Window
- screenWidth : mxvk::ModelFragmentPushConstants
- sdl_initialized : mxvk::VK_Window
- sendto() : mxnetwork::Socket
- Set() : mxvk::Mat1D, mxvk::Mat2D, mxvk::Mat3D, mxvk::Mat4D, mxvk::paramLine2D, mxvk::paramLine3D, mxvk::Plane3D, mxvk::vec2D, mxvk::vec3D, mxvk::vec4D
- set() : mxvk::VK_Capture
- set_additive_blending() : mxvk::VK_PointSpriteBatch
- set_block_when_full() : Writer
- set_depth_test_enabled() : mxvk::VK_PointSpriteBatch
- set_depth_write_enabled() : mxvk::VK_PointSpriteBatch
- set_opacity() : matrix::Rain
- set_player_position() : anonymous_namespace{main.cpp}::PongGame
- set_view() : anonymous_namespace{main.cpp}::SoftwareRenderer
- setAlphaBlending() : mxvk::VKAbstractModel
- setAlphaDiscardThreshold() : mxvk::VK_Sprite3D
- setBackfaceCulling() : mxvk::VKAbstractModel
- setBlock() : mutatris::Piece
- setblocking() : mxnetwork::Socket
- setClearColor() : mxvk::VK_Window
- setColorAttachmentFormat() : mxvk::VK_Sprite
- setCommandCallback() : mxvk::VK_Console
- setCommandPool() : mxvk::VK_Sprite
- setDepthAttachmentFormat() : mxvk::VK_Sprite
- setDepthTestEnabled() : mxvk::VK_Sprite3D
- setDepthWriteEnabled() : mxvk::VK_Sprite3D
- setDescriptorSetLayout() : mxvk::VK_Sprite, mxvk::VK_Text
- setEffectsEnabled() : mxvk::VK_Sprite
- setEnableScreenshot() : mxvk::VK_Window
- setExternalTexture() : mxvk::VK_Sprite
- setFont() : mxvk::VK_Console, mxvk::VK_Text, mxvk::VK_Window
- setFragmentPushConstants() : mxvk::VKAbstractModel
- setFragmentShaderPath() : mxvk::VK_Sprite
- setItem() : mxvk::VK_Config
- setMaxLines() : mxvk::VK_Console
- setMaxVisibleLines() : mxvk::VK_Console
- setMouseState() : mxvk::VK_Sprite
- setPipelineCache() : mxvk::VK_Sprite
- setPostProcessingEnabled() : mxvk::VK_Window
- setPostProcessingShaderParams() : mxvk::VK_Window
- setPostProcessingShaderTimeEnabled() : mxvk::VK_Window
- setPrompt() : mxvk::VK_Console
- setRenderPass() : mxvk::VK_Sprite
- setShaderParams() : mxvk::VK_Sprite
- setShaders() : mxvk::VKAbstractModel
- setSprite() : space::StarField
- setSpriteYOriginTopLeft() : mxvk::VK_Console
- SetState() : mxvk::mxObject
- setTextureFilter() : mxvk::VK_Sprite
- setUniform0() : mxvk::VK_Sprite
- setUniform1() : mxvk::VK_Sprite
- setUniform2() : mxvk::VK_Sprite
- setUniform3() : mxvk::VK_Sprite
- setVertexShaderPath() : mxvk::VK_Sprite
- setVisible() : mxvk::VK_Console
- shader_index : Arguments
- shaderPath : Arguments
- shift() : anonymous_namespace{main.cpp}::Piece, anonymous_namespace{puzzle_drop.cpp}::Piece
- shiftcolor() : BlockColor
- shiftColors() : mutatris::Piece
- shiftDirection() : mutatris::Piece
- shininess : mxvk::OBJMaterial
- shots : anonymous_namespace{main.cpp}::Score
- show() : mxvk::VK_Console
- showCursor() : mxvk::VK_Window
- size : anonymous_namespace{breakout.cpp}::Box, anonymous_namespace{main.cpp}::CubeInstance, anonymous_namespace{main.cpp}::GridCubePlacement, anonymous_namespace{point.cpp}::TuxSprite, anonymous_namespace{pong.cpp}::Paddle, anonymous_namespace{pong.cpp}::Star, anonymous_namespace{pong.cpp}::StarVertex, anonymous_namespace{starship.cpp}::Star, anonymous_namespace{starship.cpp}::StarVertex, example::anonymous_namespace{example.cpp}::StarParticle, example::SnowFlake, example::StarParticle, mxvk::BufferResource, mxvk::Font, mxvk::PointSpriteVertex, mxvk::VKSpritePixelPlotter, space::Particle, space::Star, Star, walk::ExplosionParticle, walk::ParticlePointVertex
- size_multiplier : anonymous_namespace{starfield.cpp}::LayerConfig
- SkeletonWindow() : skeleton::SkeletonWindow
- slot : space::NetworkAsteroid
- sock : mxnetwork::Socket
- Socket() : mxnetwork::Socket
- socket_type() : mxnetwork::Socket
- sockfd() : mxnetwork::Socket, MXSocket
- SoftwareRenderer() : anonymous_namespace{main.cpp}::SoftwareRenderer
- Solve2x2() : mxvk::Mat2D
- Solve3x3() : mxvk::Mat3D
- sort() : HighScores
- source_object_name : mxvk::Triangle
- SpaceRoxWindow() : SpaceRoxWindow
- spawnNewBlock() : MasterPieceWindow
- specular : mxvk::OBJMaterial
- speed : anonymous_namespace{binary_matrix.cpp}::Stream, anonymous_namespace{pong.cpp}::Ball, example::SnowFlake, example::StarParticle, GameData, Star, walk::Projectile
- speed_multiplier : anonymous_namespace{starfield.cpp}::LayerConfig
- sphere() : anonymous_namespace{main.cpp}::Mesh
- spin_speed : defender::Ufo
- spinAngle : anonymous_namespace{main.cpp}::PoolBall, anonymous_namespace{main.cpp}::SinkAnim
- splitByComma() : mxvk::VK_Config
- sprite() : matrix::Rain, mxvk::VKSpritePixelPlotter
- sprite_descriptor_set_layout : mxvk::VK_Window
- sprite_pipeline : mxvk::VK_Window
- sprite_pipeline_layout : mxvk::VK_Window
- sprite_set : defender::Ufo
- sprite_state_dirty : mxvk::VK_Window
- spritePosX : mxvk::ModelFragmentPushConstants
- spritePosY : mxvk::ModelFragmentPushConstants
- sprites : mxvk::VK_Window
- sprites3d : mxvk::VK_Window
- spriteSampler : mxvk::VK_Sprite
- spriteSizeH : mxvk::ModelFragmentPushConstants
- spriteSizeW : mxvk::ModelFragmentPushConstants
- square_size : ComputePC
- StarField() : space::StarField
- StarfieldWindow() : example::StarfieldWindow
- StarshipWindow() : example::StarshipWindow
- Start() : StopWatch< T >
- start() : HighResolutionClockPolicy, SteadyClockPolicy, walk::WallSegment
- startFlash() : MasterPieceWindow
- startPosition() : walk::MazeWorld
- startRotation() : anonymous_namespace{pong.cpp}::Paddle
- starType : anonymous_namespace{pong.cpp}::Star, anonymous_namespace{starship.cpp}::Star
- state : mxvk::Camera, mxvk::mxObject, mxvk::Triangle, space::NetworkPlayerUpdate
- StaticWindow() : example::StaticWindow
- status() : space::PortMapping
- stencil_format() : mxvk::VK_Stencil
- StencilWindow() : example::StencilWindow
- stick : mxvk::VK_Controller, mxvk::VK_Joystick
- Stop() : StopWatch< T >
- stop() : HighResolutionClockPolicy, Relay, space::MultiplayerSession, SteadyClockPolicy
- stopMusic() : mxvk::VK_Mixer
- StopWatch() : StopWatch< T >
- storage : MXSocketAddress
- stuck : anonymous_namespace{breakout.cpp}::Ball
- subMesh() : mxvk::MXModel
- subMeshCount() : mxvk::MXModel
- subMeshes : mxvk::anonymous_namespace{mxvk_model.cpp}::MXMODParseResult, mxvk::MXModel
- sun : MXSocket
- surface() : anonymous_namespace{main.cpp}::SoftwareRenderer, matrix::Rain, mxvk::VK_Window
- surface_height : matrix::RainConfig
- surface_normal : example::PyramidPlacement
- surface_scale : matrix::RainConfig
- surface_width : matrix::RainConfig
- SurfaceWindow() : surface::SurfaceWindow
- swapchain : mxvk::VK_Window
- swapchain_extent : mxvk::VK_Window
- swapchain_format : mxvk::VK_Window
- swapchain_image_initialized : mxvk::VK_Window
- swapchain_image_views : mxvk::VK_Window
- swapchain_images : mxvk::VK_Window
- swapchain_supports_transfer_src : mxvk::VK_Window
- symbols : matrix::RainConfig
- sync_texture() : matrix::Rain