Here is a list of all functions with links to the classes they belong to:
- c -
- Camera() : mxvk::Camera
- CameraToPerspective() : mxvk::Camera
- can_fire() : asteroids.AsteroidsWindow
- canMoveDown() : MasterPieceWindow, mutatris::GameGrid
- canMoveLeft() : MasterPieceWindow
- canMoveRight() : MasterPieceWindow
- canRotate() : MasterPieceWindow
- capacity() : mxvk::VK_PointSpriteBatch
- captureSnapshotPixels() : mxvk::VK_Window
- centerX() : MasterPieceWindow
- check_asteroid_collisions() : asteroids.AsteroidsWindow
- check_collisions() : asteroids.AsteroidsWindow
- checkCollectibleCollision() : walk::MazeWorld
- checkGameOver() : MasterPieceWindow
- checkLocation() : mutatris::Piece
- checkPillarCollision() : walk::MazeWorld
- checkWallCollision() : walk::MazeWorld
- cleanup() : mxvk::MXModel, mxvk::VK_Mixer, mxvk::VK_PointSpriteBatch, mxvk::VK_Sprite3D, mxvk::VKAbstractModel, mxvk_wrap.graphics.Model, walk::RawPillarRenderer, walk::RawWallRenderer
- clear() : mxvk::VK_Console
- clear_board() : knight::Tour
- clearCache() : mxvk::VK_Text
- clearExternalTextureDescriptors() : mxvk::VK_Sprite
- clearFlashedBlocks() : MasterPieceWindow
- clearQueue() : mxvk::VK_Sprite3D, mxvk::VK_Sprite, mxvk::VK_Text
- clearTextQueue() : mxvk::VK_Window
- clicks() : anonymous_namespace{mxvk_nanobind.cpp}::PythonEvent
- ClipLine() : mxvk::PipeLine
- close() : anonymous_namespace{mxvk_nanobind.cpp}::PythonBuffer, anonymous_namespace{mxvk_nanobind.cpp}::PythonTexture, asteroids.AsteroidsWindow, darkside.DarkWindow, knight::KnightsTourWindow, main.SpriteWindow, model.ModelWindow, mxnetwork::Socket, mxvk::VK_Capture, mxvk::VK_Controller, mxvk::VK_FF_Capture, mxvk::VK_Joystick, mxvk_wrap.app.App, mxvk_wrap.graphics.Font, mxvk_wrap.graphics.GpuBuffer, mxvk_wrap.graphics.GpuTexture, mxvk_wrap.graphics.Model, mxvk_wrap.graphics.Sprite, mxvk_wrap.graphics.Sprite3D, mxvk_wrap.input.Controller, mxvk_wrap.input.Joystick, mxvk_wrap.media.Camera, mxvk_wrap.media.Sound, mxvk_wrap.media.Stopwatch, mxwrite-opencv-shader.CaptureWindow, mxwrite-opencv.CaptureWindow, penguin.PenguinWindow, Writer
- closeEvent() : MainWindow
- collectibles() : walk::MazeWorld
- compressIndices() : mxvk::MXModel
- ComputeCode() : mxvk::PipeLine
- ComputePoint() : mxvk::paramLine2D, mxvk::paramLine3D
- computer_position() : anonymous_namespace{main.cpp}::PongGame
- ComputeRad() : mxvk::mxObject
- ComputeWindow() : ComputeWindow
- configure_attachment() : mxvk::VK_Stencil
- Conj() : mxvk::QuatType
- connect() : mxnetwork::Socket
- connect_unix() : mxnetwork::Socket
- connected() : space::MultiplayerSession
- connectEvent() : mxvk::VK_Controller
- connectionDisconnected() : RelayWindow
- console_event() : anonymous_namespace{mxvk_nanobind.cpp}::PythonIOWindow, mxvk::VK_IOWindow, walk::WalkWindow
- console_proc() : anonymous_namespace{mxvk_nanobind.cpp}::PythonIOWindow, mxvk::VK_IOWindow, walk::WalkWindow
- ConsoleDemoWindow() : example::ConsoleDemoWindow
- context() : mxvk::VK_Window
- controllerIndex() : mxvk::VK_Controller
- Cos() : mxvk::vec2D, mxvk::vec3D, mxvk::vec4D
- count() : Argz< String >, mxvk_wrap.input.Controller, mxvk_wrap.input.Joystick
- create_explosion() : asteroids.AsteroidsWindow
- createDevice() : mxvk::VK_Window
- createEmptySprite() : mxvk::VK_Sprite
- createEmptySpriteRgba16() : mxvk::VK_Sprite
- createImage() : mxvk::VK_Capture
- createLogicalDevice() : mxvk::VK_Window
- createShaderModule() : mxvk::VK_Window
- createSprite() : mxvk::VK_Window
- createSprite3D() : mxvk::VK_Window
- CrossProduct() : mxvk::vec3D, mxvk::vec4D
- cube() : anonymous_namespace{main.cpp}::Mesh